Files
Moku/_old/features/settings/sections/DevtoolsSettings.svelte
T
2026-05-22 04:04:59 -05:00

247 lines
11 KiB
Svelte

<script lang="ts">
import ThreeDCard from "@shared/manga/ThreeDCard.svelte";
import { store, addToast } from "@store/state.svelte";
import { cache } from "@core/cache/index";
import { getUiAuthDebugStatus, refreshUiAccessToken, type UiAuthDebugStatus } from "@core/auth";
import { invoke } from "@tauri-apps/api/core";
interface PerfSnapshot { cacheEntries: number; cacheKeys: string[]; oldestEntryMs: number | null; newestEntryMs: number | null; }
let perfSnapshot = $state<PerfSnapshot | null>(null);
let splashTriggered = $state(false);
let expOpen = $state(false);
let appVersion = $state("…");
let helloAvailable = $state<boolean | null>(null);
let helloBusy = $state(false);
let authStatus = $state<UiAuthDebugStatus | null>(null);
let authRefreshBusy = $state(false);
$effect(() => {
import("@tauri-apps/api/app").then(m => m.getVersion()).then(v => appVersion = v).catch(() => {});
refreshPerfMetrics();
refreshAuthStatus();
invoke<boolean>("windows_hello_available").then(v => helloAvailable = v).catch(() => helloAvailable = false);
const timer = setInterval(() => refreshAuthStatus(), 1000);
return () => clearInterval(timer);
});
function refreshAuthStatus() {
authStatus = getUiAuthDebugStatus();
}
function fmtCountdown(ms: number | null): string {
if (ms === null) return "—";
if (ms <= 0) return "expired";
const total = Math.floor(ms / 1000);
const month = 30 * 24 * 60 * 60;
const day = 24 * 60 * 60;
const hour = 60 * 60;
const minute = 60;
const months = Math.floor(total / month);
const days = Math.floor((total % month) / day);
const hours = Math.floor(total / 3600);
const remainingHours = Math.floor((total % day) / hour);
const mins = Math.floor((total % hour) / minute);
const secs = total % 60;
if (months > 0) return days > 0 ? `${months}mo ${days}d` : `${months}mo`;
if (days > 0) return remainingHours > 0 ? `${days}d ${remainingHours}h` : `${days}d`;
if (hours > 0) return `${hours}h ${mins}m ${secs}s`;
if (mins > 0) return `${mins}m ${secs}s`;
return `${secs}s`;
}
function fmtTime(ts: number | null): string {
if (ts === null) return "—";
return new Date(ts).toLocaleString([], { dateStyle: "medium", timeStyle: "medium" });
}
async function forceTokenRefresh() {
authRefreshBusy = true;
try {
const token = await refreshUiAccessToken(true);
addToast({
kind: token ? "success" : "info",
title: "UI auth refresh",
body: token ? "Refresh succeeded" : "No refreshed token available",
});
} catch (e: any) {
addToast({ kind: "error", title: "UI auth refresh", body: String(e?.message ?? e) });
} finally {
authRefreshBusy = false;
refreshAuthStatus();
}
}
function refreshPerfMetrics() {
let entries = 0, oldest: number | null = null, newest: number | null = null;
const foundKeys: string[] = [];
const checkKey = (k: string) => {
const age = cache.ageOf(k);
if (age !== undefined) {
entries++;
foundKeys.push(k);
const ts = Date.now() - age;
if (oldest === null || ts < oldest) oldest = ts;
if (newest === null || ts > newest) newest = ts;
}
};
["library","sources","popular"].forEach(checkKey);
["Action","Romance","Fantasy","Comedy","Drama","Horror","Sci-Fi","Adventure","Thriller",
"Isekai","Supernatural","Historical","Psychological","Sports","Mystery","Mecha",
"Slice of Life","School Life","Martial Arts","Magic","Military"].forEach(g => checkKey(`genre:${g}`));
perfSnapshot = { cacheEntries: entries, cacheKeys: foundKeys, oldestEntryMs: oldest, newestEntryMs: newest };
}
function fmtAge(ts: number | null) {
if (ts === null) return "—";
const secs = Math.floor((Date.now() - ts) / 1000);
if (secs < 60) return `${secs}s ago`;
const mins = Math.floor(secs / 60);
if (mins < 60) return `${mins}m ago`;
return `${Math.floor(mins / 60)}h ago`;
}
function triggerSplash() {
splashTriggered = true;
setTimeout(() => splashTriggered = false, 200);
(window as any).__mokuShowSplash?.();
}
async function testWindowsHello() {
helloBusy = true;
try {
await invoke("windows_hello_authenticate", { reason: "Moku devtools test" });
addToast({ kind: "success", title: "Windows Hello", body: "Verified successfully" });
} catch (e: any) {
addToast({ kind: "error", title: "Windows Hello", body: String(e) });
} finally {
helloBusy = false;
}
}
</script>
<div class="s-panel">
<div class="s-section">
<p class="s-section-title">Toasts</p>
<div class="s-section-body">
<div class="s-row">
<div class="s-row-info"><span class="s-label">Fire test toast</span><span class="s-desc">Triggers each kind with realistic content</span></div>
<div class="s-dev-pill-group">
{#each ([["success","S"],["error","E"],["info","I"],["download","D"]] as const) as [kind, label] (kind)}
<button class="s-dev-pill {kind}" onclick={() => addToast({
kind,
title: kind === "success" ? "Library updated" : kind === "error" ? "Could not reach server" : kind === "info" ? "Already up to date" : "Download complete",
body: kind === "success" ? "3 new chapters across 2 series" : kind === "error" ? "Connection refused on port 4567" : kind === "info" ? "No new chapters found" : "Berserk · Ch. 372 ready to read",
})}>{label}</button>
{/each}
</div>
</div>
</div>
</div>
<div class="s-section">
<p class="s-section-title">Previews</p>
<div class="s-section-body">
<div class="s-row">
<div class="s-row-info"><span class="s-label">Idle splash</span><span class="s-desc">Dismiss with any click or key</span></div>
<button class="s-btn" class:s-btn-accent={splashTriggered} onclick={triggerSplash}>Show</button>
</div>
</div>
</div>
<div class="s-section">
<p class="s-section-title">Biometrics</p>
<div class="s-section-body">
<div class="s-row">
<div class="s-row-info">
<span class="s-label">Windows Hello</span>
<span class="s-desc">Available: {helloAvailable === null ? "…" : helloAvailable ? "yes" : "no"}</span>
</div>
<button class="s-btn" disabled={!helloAvailable || helloBusy} onclick={testWindowsHello}>
{helloBusy ? "…" : "Test"}
</button>
</div>
</div>
</div>
<div class="s-section">
<button class="s-collapsible-trigger" onclick={() => expOpen = !expOpen} aria-expanded={expOpen}>
<span class="s-label">Experimental</span>
<svg class="s-collapsible-caret" class:open={expOpen} width="10" height="6" viewBox="0 0 10 6"><path d="M0 0l5 6 5-6" fill="currentColor"/></svg>
</button>
{#if expOpen}
<div class="s-collapsible-body">
<div class="s-row" style="flex-direction:column;align-items:flex-start;gap:var(--sp-3)">
<span class="s-desc">3D tilt cards — hover to preview</span>
<div style="display:flex;gap:var(--sp-3)">
{#each [{ title: "Berserk", sub: "Ch. 372", hue: "265" },{ title: "Vinland Saga", sub: "Ch. 208", hue: "200" },{ title: "Dungeon Meshi", sub: "Ch. 97", hue: "140" }] as card (card.title)}
<ThreeDCard>
<div style="width:72px;height:100px;border-radius:var(--radius-md);background:hsl({card.hue},40%,18%);display:flex;flex-direction:column;align-items:center;justify-content:flex-end;padding:var(--sp-2)">
<span style="font-size:var(--text-2xs);color:var(--text-secondary);text-align:center;line-height:1.2">{card.title}</span>
<span style="font-size:10px;color:var(--text-faint)">{card.sub}</span>
</div>
</ThreeDCard>
{/each}
</div>
</div>
</div>
{/if}
</div>
<div class="s-section">
<p class="s-section-title">Runtime</p>
<div class="s-section-body">
<div class="s-dev-grid">
<span class="s-dev-key">Filter</span> <span class="s-dev-val">{store.libraryFilter}</span>
<span class="s-dev-key">Folders</span> <span class="s-dev-val">{store.categories.filter(c => c.id !== 0).map(c => c.name).join(", ") || "none"}</span>
<span class="s-dev-key">History</span> <span class="s-dev-val">{store.history.length} entries</span>
<span class="s-dev-key">Cache</span> <span class="s-dev-val">{perfSnapshot?.cacheEntries ?? "—"} entries</span>
<span class="s-dev-key">Toasts</span> <span class="s-dev-val">{store.toasts.length} queued</span>
<span class="s-dev-key">Version</span> <span class="s-dev-val">{appVersion} · {import.meta.env.MODE}</span>
</div>
<div class="s-row">
<div class="s-row-info">
{#if perfSnapshot && perfSnapshot.cacheEntries > 0}
<span class="s-desc">{perfSnapshot.cacheKeys.join(", ")}</span>
<span class="s-desc">Oldest: {fmtAge(perfSnapshot.oldestEntryMs)} · Newest: {fmtAge(perfSnapshot.newestEntryMs)}</span>
{/if}
</div>
<button class="s-btn-icon" onclick={refreshPerfMetrics} title="Refresh cache stats"></button>
</div>
</div>
</div>
<div class="s-section">
<p class="s-section-title">Auth (UI Login)</p>
<div class="s-section-body">
<div class="s-dev-grid">
<span class="s-dev-key">Mode</span> <span class="s-dev-val">{authStatus?.mode ?? "—"}</span>
<span class="s-dev-key">Session</span> <span class="s-dev-val">{authStatus?.hasSession ? "present" : "none"}</span>
<span class="s-dev-key">Refresh token</span> <span class="s-dev-val">{authStatus?.hasRefreshToken ? "present" : "none"}</span>
<span class="s-dev-key">Access expires in</span> <span class="s-dev-val">{fmtCountdown(authStatus?.accessExpiresInMs ?? null)}</span>
<span class="s-dev-key">Refresh expires in</span> <span class="s-dev-val">{fmtCountdown(authStatus?.refreshExpiresInMs ?? null)}</span>
<span class="s-dev-key">Refresh window</span> <span class="s-dev-val">{authStatus?.shouldRefreshSoon ? "open" : "not yet"}</span>
<span class="s-dev-key">Refresh in-flight</span> <span class="s-dev-val">{authStatus?.refreshInFlight ? "yes" : "no"}</span>
</div>
<div class="s-row">
<div class="s-row-info">
<span class="s-desc">Access expiry at: {fmtTime(authStatus?.accessExpiresAt ?? null)}</span>
<span class="s-desc">Refresh expiry at: {fmtTime(authStatus?.refreshExpiresAt ?? null)}</span>
<span class="s-desc">Skew window: {Math.round((authStatus?.skewMs ?? 0) / 1000)}s before expiry</span>
</div>
<div class="s-btn-row">
<button class="s-btn" onclick={refreshAuthStatus}>Refresh</button>
<button class="s-btn s-btn-accent" onclick={forceTokenRefresh} disabled={authRefreshBusy || authStatus?.mode !== "UI_LOGIN" || !authStatus?.hasRefreshToken}>
{authRefreshBusy ? "Refreshing…" : "Force refresh"}
</button>
</div>
</div>
</div>
</div>
</div>