Fix: SplashScreen MemoryLeak + WebUI Bypass

This commit is contained in:
Youwes09
2026-06-09 14:54:12 -05:00
parent 04631d93ef
commit fc20835dde
3 changed files with 160 additions and 82 deletions
+129 -17
View File
@@ -1,9 +1,46 @@
<script module lang="ts">
function getLiveSet(): Set<HTMLCanvasElement> {
const g = window as any
if (!g.__splashCanvasSet) g.__splashCanvasSet = new Set<HTMLCanvasElement>()
return g.__splashCanvasSet as Set<HTMLCanvasElement>
}
function pruneSet(set: Set<HTMLCanvasElement>) {
for (const el of set) if (!el.isConnected) set.delete(el)
}
export function splashDevRegister(el: HTMLCanvasElement) {
const set = getLiveSet()
pruneSet(set)
set.add(el)
}
export function splashDevUnregister(el: HTMLCanvasElement) {
const set = getLiveSet()
set.delete(el)
pruneSet(set)
}
export function splashDevLiveCount(): number {
const set = getLiveSet()
pruneSet(set)
return set.size
}
export function splashDevNextMount(): number {
const g = window as any
g.__splashTotalMounts = (g.__splashTotalMounts ?? 0) + 1
return g.__splashTotalMounts as number
}
</script>
<script lang="ts">
import { onMount } from 'svelte'
import logoUrl from '$lib/assets/moku-icon-splash.svg'
import { platformService } from '$lib/platform-service'
const isTauri = platformService.platform === 'tauri'
const isDev = import.meta.env.DEV
interface Props {
mode?: 'loading' | 'idle' | 'locked'
@@ -80,7 +117,7 @@
$effect(() => {
if (mode === 'loading' && !failed && !notConfigured && !ringFull) {
if (!isTauri) return // no ring animation on web; probe outcome drives exit
if (!isTauri) return
animStart = null
animPhase = 1
animFrame = requestAnimationFrame(animateRing)
@@ -280,23 +317,87 @@
}
}
interface DevMetrics {
totalMounts: number
resizeCount: number
stampCount: number
mountedAt: number
lastResizeAt: number | null
}
let devMetrics = $state<DevMetrics | null>(null)
let uptimeSecs = $state(0)
let devLiveCount = $state(0)
$effect(() => {
if (!isDev || mode !== 'idle' || !devMetrics) return
const start = Date.now()
const iv = setInterval(() => { uptimeSecs = Math.floor((Date.now() - start) / 1000) }, 1000)
return () => clearInterval(iv)
})
function fmtUptime(s: number): string {
if (s < 60) return `${s}s`
return `${Math.floor(s / 60)}m ${s % 60}s`
}
function fmtAgo(ts: number | null): string {
if (ts === null) return '—'
const s = Math.floor((Date.now() - ts) / 1000)
if (s < 60) return `${s}s ago`
return `${Math.floor(s / 60)}m ago`
}
function mountCanvas(el: HTMLCanvasElement) {
const ctx = el.getContext('2d')!
let live: RenderState | null = null
let lastLogW = 0, lastLogH = 0, lastScale = 0, buildGen = 0
if (isDev && mode === 'idle') {
splashDevRegister(el)
devLiveCount = splashDevLiveCount()
uptimeSecs = 0
devMetrics = {
totalMounts: splashDevNextMount(),
resizeCount: 0,
stampCount: 0,
mountedAt: Date.now(),
lastResizeAt: null,
}
}
function cleanup() {
if (live) {
live.stamps.forEach(c => { c.width = 0; c.height = 0 })
live.vignette.width = 0
live.vignette.height = 0
live = null
}
ctx.clearRect(0, 0, el.width, el.height)
}
function applySize(logW: number, logH: number, scale: number) {
const gen = ++buildGen
if (logW <= 0 || logH <= 0) return
if (logW === lastLogW && logH === lastLogH && scale === lastScale) return
lastLogW = logW; lastLogH = logH; lastScale = scale
if (live) cleanup() // release old offscreen canvases before rebuilding at new size
if (live) cleanup()
const built = buildCards(logW, logH)
const stamps = built.cards.map(c => buildStamp(c, scale))
const vig = buildVignette(logW, logH, scale)
el.width = Math.round(logW * scale)
el.height = Math.round(logH * scale)
if (gen === buildGen) live = { cards: built.cards, trigs: built.trigs, stamps, vignette: vig, CW: el.width, CH: el.height, scale }
if (gen === buildGen) {
live = { cards: built.cards, trigs: built.trigs, stamps, vignette: vig, CW: el.width, CH: el.height, scale }
if (isDev && mode === 'idle' && devMetrics) {
devMetrics = {
...devMetrics,
resizeCount: devMetrics.resizeCount + 1,
stampCount: stamps.length,
lastResizeAt: Date.now(),
}
}
}
}
let extraCleanup: (() => void) | undefined
@@ -340,20 +441,6 @@
function resume() { if (!paused) return; paused = false; raf = requestAnimationFrame(frame) }
function onVis() { document.hidden ? pause() : resume() }
// clears all canvas contexts and nulls live state so the GC can collect the offscreen bitmaps
function cleanup() {
if (live) {
live.stamps.forEach(canvas => {
const c = canvas.getContext('2d')
if (c) c.clearRect(0, 0, canvas.width, canvas.height)
})
const vigCtx = live.vignette.getContext('2d')
if (vigCtx) vigCtx.clearRect(0, 0, live.vignette.width, live.vignette.height)
}
ctx.clearRect(0, 0, el.width, el.height)
live = null
}
document.addEventListener('visibilitychange', onVis)
raf = requestAnimationFrame(frame)
return () => {
@@ -361,6 +448,10 @@
cleanup()
extraCleanup?.()
document.removeEventListener('visibilitychange', onVis)
if (isDev && mode === 'idle') {
splashDevUnregister(el)
devLiveCount = splashDevLiveCount()
}
}
}
</script>
@@ -373,6 +464,20 @@
{/if}
{/if}
{#if isDev && mode === 'idle' && devMetrics}
<div class="dev-overlay">
<span class="dev-title">canvas · idle splash</span>
<div class="dev-grid">
<span class="dev-k">live</span> <span class="dev-v" class:dev-warn={devLiveCount > 1}>{devLiveCount}</span>
<span class="dev-k">total mounts</span> <span class="dev-v">{devMetrics.totalMounts}</span>
<span class="dev-k">stamps</span> <span class="dev-v">{devMetrics.stampCount}</span>
<span class="dev-k">resizes</span> <span class="dev-v">{devMetrics.resizeCount}</span>
<span class="dev-k">uptime</span> <span class="dev-v">{fmtUptime(uptimeSecs)}</span>
<span class="dev-k">last resize</span> <span class="dev-v">{fmtAgo(devMetrics.lastResizeAt)}</span>
</div>
</div>
{/if}
{#if mode === 'idle'}
<div style="z-index:1;display:flex;flex-direction:column;align-items:center">
<div style="position:relative;width:{logoIdleSize}px;height:{logoIdleSize}px;margin-bottom:32px">
@@ -465,4 +570,11 @@
.err-btn:hover { border-color:var(--border-strong); color:var(--text-secondary); }
.err-btn--primary { border-color:var(--accent-dim); color:var(--accent-fg); background:var(--accent-muted); }
.err-btn--primary:hover { border-color:var(--accent); color:var(--accent-bright); }
.dev-overlay { position:absolute; top:12px; left:12px; z-index:10; background:rgba(0,0,0,0.72); border:1px solid rgba(255,255,255,0.10); border-radius:6px; padding:8px 10px; pointer-events:none; backdrop-filter:blur(6px); }
.dev-title { display:block; font-family:var(--font-ui); font-size:9px; letter-spacing:0.14em; text-transform:uppercase; color:var(--accent); margin-bottom:6px; }
.dev-grid { display:grid; grid-template-columns:auto auto; column-gap:12px; row-gap:2px; }
.dev-k { font-family:var(--font-ui); font-size:10px; color:var(--text-faint); white-space:nowrap; }
.dev-v { font-family:var(--font-ui); font-size:10px; color:var(--text-secondary); text-align:right; white-space:nowrap; }
.dev-warn { color:#f87171; }
</style>
@@ -102,6 +102,7 @@
}
function triggerSplash() {
if (appState.idleSplash) return
splashTriggered = true
setTimeout(() => splashTriggered = false, 200)
appState.idleSplash = true
+30 -65
View File
@@ -7,7 +7,7 @@
import { settingsState, loadSettingsIntoState, updateSettings } from '$lib/state/settings.svelte'
import { applyTheme, mountSystemThemeSync } from '$lib/core/theme'
import { platformService } from '$lib/platform-service'
import { initRpc, setIdle, destroyRpc } from '$lib/core/discord'
import * as discord from '$lib/core/discord'
import SplashScreen from '$lib/components/chrome/SplashScreen.svelte'
import AuthGate from '$lib/components/chrome/AuthGate.svelte'
import Sidebar from '$lib/components/chrome/Sidebar.svelte'
@@ -24,7 +24,6 @@
const POLL_MS = 1500
let pollTimer: ReturnType<typeof setTimeout> | null = null
let idleTimer: ReturnType<typeof setTimeout> | null = null
let polling = false
async function pollLoop() {
@@ -35,13 +34,12 @@
const isTauri = typeof window !== 'undefined' && '__TAURI_INTERNALS__' in window
let _splashDismissed = $state(false)
let bypassed = $state(false)
let themeEditorOpen = $state(false)
let themeEditorId = $state<string | null>(null)
let splashDismissed = $state(false)
let themeEditorOpen = $state(false)
let themeEditorId = $state<string | null>(null)
const splashVisible = $derived(
!_splashDismissed ||
!splashDismissed ||
appState.status === 'booting' ||
appState.status === 'locked' ||
appState.status === 'error' ||
@@ -49,17 +47,16 @@
)
const ringFull = $derived(appState.status === 'ready')
const showApp = $derived(!splashVisible)
const showApp = $derived(
!splashVisible && (
appState.status === 'ready' ||
bypassed
)
)
function onSplashReady() { _splashDismissed = true }
function onSplashUnlock() { appState.status = 'ready'; _splashDismissed = true }
function onSplashBypass() { bypassed = true; _splashDismissed = true }
function onSplashReady() { splashDismissed = true }
function onSplashUnlock() { appState.status = 'ready'; splashDismissed = true }
function onSplashBypass() {
import('$lib/state/boot.svelte').then(({ bypassBoot }) => {
bypassBoot(appState.authMode ?? 'NONE', appState.authUser ?? '', appState.authPass ?? '')
})
splashDismissed = true
}
const isReaderRoute = $derived($page.url.pathname.startsWith('/reader'))
const readerContainerized = $derived(settingsState.settings.readerContainerized ?? false)
@@ -108,24 +105,19 @@
isTauri && settingsState.settings.autoStartServer ? 2000 : 100,
)
let discordInitialized = false
if (settingsState.settings.discordRpc) {
await initRpc()
await setIdle()
discordInitialized = true
await discord.initRpc()
await discord.setIdle()
}
polling = true
pollLoop()
resetIdleTimer()
return () => {
polling = false
if (pollTimer !== null) { clearTimeout(pollTimer); pollTimer = null }
if (idleTimer !== null) { clearTimeout(idleTimer); idleTimer = null }
if (discordInitialized) destroyRpc().catch(() => {})
platformService.destroy().catch(() => {})
discord.destroyRpc()
platformService.destroy()
}
})
@@ -147,49 +139,22 @@
})
$effect(() => {
if (appState.status === 'booting') _splashDismissed = false
if (appState.status === 'booting') splashDismissed = false
})
$effect(() => {
if (appState.status === 'ready') resetIdleTimer()
})
let idleSplashLocked = false
$effect(() => {
if (appState.idleSplash && settingsState.settings.discordRpc) setIdle().catch(() => {})
})
$effect(() => {
if (appState.status !== 'ready') return
// capture phase so events from any component — including modals — reset the timer
const onActivity = () => resetIdleTimer()
document.addEventListener('mousemove', onActivity, true)
document.addEventListener('keydown', onActivity, true)
document.addEventListener('touchstart', onActivity, true)
// passive:true tells the browser it can render scroll frames without waiting for the handler
document.addEventListener('touchmove', onActivity, { capture: true, passive: true })
document.addEventListener('wheel', onActivity, { capture: true, passive: true })
document.addEventListener('click', onActivity, true)
return () => {
document.removeEventListener('mousemove', onActivity, true)
document.removeEventListener('keydown', onActivity, true)
document.removeEventListener('touchstart', onActivity, true)
document.removeEventListener('touchmove', onActivity, { capture: true })
document.removeEventListener('wheel', onActivity, { capture: true })
document.removeEventListener('click', onActivity, true)
}
})
function resetIdleTimer() {
if (idleTimer) { clearTimeout(idleTimer); idleTimer = null }
// 0 means "Never" — skip the timer entirely
const mins = settingsState.settings.idleTimeoutMin ?? 5
if (mins === 0) return
idleTimer = setTimeout(() => {
if (appState.status === 'ready') appState.idleSplash = true
}, mins * 60_000)
function showIdleSplash() {
if (idleSplashLocked || appState.idleSplash) return
appState.idleSplash = true
}
function onIdleDismiss() { appState.idleSplash = false; resetIdleTimer() }
function onIdleDismiss() {
if (idleSplashLocked) return
idleSplashLocked = true
appState.idleSplash = false
setTimeout(() => { idleSplashLocked = false }, 400)
}
function onSplashRetry() {
import('$lib/state/boot.svelte').then(({ retryBoot }) => {
@@ -219,7 +184,7 @@
{/if}
{#if appState.idleSplash}
<SplashScreen mode="idle" onDismiss={onIdleDismiss} />
<SplashScreen mode="idle" showCards={settingsState.settings.splashCards ?? true} onDismiss={onIdleDismiss} />
{/if}
{#if showApp}