mirror of
https://github.com/moku-project/Moku.git
synced 2026-06-13 09:19:56 -05:00
[V1] Major Bug Fixes & Loading Screen (WIP)
This commit is contained in:
@@ -0,0 +1,458 @@
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import { useEffect, useRef, useState } from "react";
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import logoUrl from "../../assets/moku-icon.svg";
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export type SplashMode = "loading" | "idle";
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export const EXIT_MS = 320;
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interface Props {
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mode: SplashMode;
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ringFull?: boolean;
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failed?: boolean;
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showCards?: boolean;
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showFps?: boolean; // only passed from devSplash
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onReady?: () => void;
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onRetry?: () => void;
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onDismiss?: () => void;
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}
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// ── Hash ──────────────────────────────────────────────────────────────────────
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function hash(n: number): number {
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let x = Math.imul(n ^ (n >>> 16), 0x45d9f3b);
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x = Math.imul(x ^ (x >>> 16), 0x45d9f3b);
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return ((x ^ (x >>> 16)) >>> 0) / 0xffffffff;
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}
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// ── Dimensions ────────────────────────────────────────────────────────────────
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// Use window dimensions for card/stamp generation (reasonable at load time),
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// but the canvas itself will resize dynamically — see CardCanvas below.
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const VW = typeof window !== "undefined" ? window.innerWidth : 1280;
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const VH = typeof window !== "undefined" ? window.innerHeight : 800;
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const BUF = 80;
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const COLS = 14;
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// ── Card definition — lines stored here so stamps use the exact same value ───
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interface CardDef {
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layer: 0 | 1 | 2;
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cx: number;
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w: number;
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h: number;
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lines: number; // 1‒3, stored once, used by both stamp builder & (future) draw
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alpha: number;
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speed: number;
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cycleSec: number;
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phase: number;
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travel: number;
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yStart: number;
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angleStart: number;
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tilt: number;
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}
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const LAYER_CFG = [
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{ wMin: 26, wMax: 40, speedMin: 30, speedMax: 50, alpha: 0.22 },
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{ wMin: 38, wMax: 56, speedMin: 52, speedMax: 80, alpha: 0.35 },
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{ wMin: 54, wMax: 76, speedMin: 85, speedMax: 120, alpha: 0.50 },
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] as const;
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const CARDS: CardDef[] = (() => {
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const out: CardDef[] = [];
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const laneW = VW / COLS;
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for (let layer = 0; layer < 3; layer++) {
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const cfg = LAYER_CFG[layer];
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for (let col = 0; col < COLS; col++) {
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const seed = col * 31 + layer * 97 + 7;
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const w = cfg.wMin + hash(seed + 1) * (cfg.wMax - cfg.wMin);
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const h = w * 1.44;
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const maxNudge = (laneW - w) / 2 - 2;
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const cx = (col + 0.5) * laneW + (hash(seed + 2) * 2 - 1) * Math.max(0, maxNudge);
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const speed = cfg.speedMin + hash(seed + 5) * (cfg.speedMax - cfg.speedMin);
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const travel = VH + h + BUF;
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out.push({
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layer: layer as 0 | 1 | 2,
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cx, w, h,
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lines: 1 + Math.floor(hash(seed + 7) * 3), // same seed+7 always
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alpha: cfg.alpha,
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speed,
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cycleSec: travel / speed,
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phase: ((col / COLS) + hash(seed + 6) * 0.6 + layer * 0.23) % 1,
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travel,
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yStart: VH + h / 2 + BUF / 2,
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angleStart:hash(seed + 3) * 50 - 25,
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tilt: (hash(seed + 4) * 2 - 1) * 18,
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});
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}
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}
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return out;
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})();
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// ── Pre-computed per-card trig deltas ────────────────────────────────────────
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// angleStart and tilt are fixed; only p (0→1) scales the tilt.
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// We can't fully precompute because p changes per frame, but we CAN precompute
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// the per-radian cos/sin values and use small-angle linearisation... actually
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// the simplest win is to note angles are small (±43° max) and just avoid
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// recomputing Math.cos/sin of angleStart every frame — cache them, then
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// use rotation composition for the tilt delta which is tiny per frame.
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//
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// Simpler and sufficient: cache base angle cos/sin for each card at module init,
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// then compose with the tilt delta using the rotation formula:
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// cos(a+d) = cos(a)*cos(d) - sin(a)*sin(d)
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// sin(a+d) = sin(a)*cos(d) + cos(a)*sin(d)
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// Since the tilt delta is at most 18° total over the whole travel, per-frame
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// delta is tiny — Math.cos of a tiny number ≈ 1, Math.sin ≈ angle.
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// But the cleanest approach: just cache angleStart's cos/sin, and per frame
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// only compute cos/sin of the TILT FRACTION (small value).
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interface CardTrig { cosA: number; sinA: number; tiltRad: number; }
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const CARD_TRIG: CardTrig[] = CARDS.map(c => ({
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cosA: Math.cos(c.angleStart * (Math.PI / 180)),
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sinA: Math.sin(c.angleStart * (Math.PI / 180)),
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tiltRad: c.tilt * (Math.PI / 180),
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}));
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// ── Rounded rect path helper ──────────────────────────────────────────────────
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function rrect(ctx: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, r: number) {
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ctx.beginPath();
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ctx.moveTo(x + r, y);
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ctx.lineTo(x + w - r, y); ctx.arcTo(x + w, y, x + w, y + r, r);
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ctx.lineTo(x + w, y + h - r); ctx.arcTo(x + w, y + h, x + w - r, y + h, r);
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ctx.lineTo(x + r, y + h); ctx.arcTo(x, y + h, x, y + h - r, r);
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ctx.lineTo(x, y + r); ctx.arcTo(x, y, x + r, y, r);
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ctx.closePath();
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}
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// ── Stamp builder — runs ONCE at module init ──────────────────────────────────
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// Each card is pre-rendered at full opacity to a tiny offscreen canvas.
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// Hot path does zero path ops — just globalAlpha + drawImage per card.
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const STAMP_PAD = 6;
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const STAMPS: HTMLCanvasElement[] = (() => {
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if (typeof document === "undefined") return [];
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return CARDS.map(c => {
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const oc = document.createElement("canvas");
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oc.width = Math.ceil(c.w + STAMP_PAD * 2);
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oc.height = Math.ceil(c.h + STAMP_PAD * 2);
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const ctx = oc.getContext("2d")!;
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const x0 = STAMP_PAD;
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const y0 = STAMP_PAD;
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const coverH = (c.w * 0.72) * 1.05;
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// Text lines start just below the cover rect
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const lineY0 = y0 + 3 + coverH + 5;
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// Shadow
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ctx.fillStyle = "rgba(0,0,0,0.5)";
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rrect(ctx, x0 + 2, y0 + 2, c.w, c.h, 4); ctx.fill();
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// Body
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ctx.fillStyle = "rgba(255,255,255,0.07)";
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rrect(ctx, x0, y0, c.w, c.h, 4); ctx.fill();
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// Border
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ctx.strokeStyle = "rgba(255,255,255,0.75)";
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ctx.lineWidth = 1.2;
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rrect(ctx, x0, y0, c.w, c.h, 4); ctx.stroke();
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// Cover area
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ctx.fillStyle = "rgba(255,255,255,0.15)";
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rrect(ctx, x0 + 3, y0 + 3, c.w - 6, coverH, 3); ctx.fill();
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// Cover tint band
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ctx.fillStyle = "rgba(255,255,255,0.08)";
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rrect(ctx, x0 + 3, y0 + 3, (c.w - 6) * 0.45, coverH, 3); ctx.fill();
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// Text lines — use c.lines (same value as buildCards computed)
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for (let li = 0; li < c.lines; li++) {
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ctx.fillStyle = li === 0 ? "rgba(255,255,255,0.35)" : "rgba(255,255,255,0.20)";
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ctx.fillRect(x0 + 4, lineY0 + li * 8, (c.w - 8) * (li === 0 ? 0.78 : 0.52), li === 0 ? 3 : 2);
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}
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return oc;
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});
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})();
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// ── Pre-baked vignette canvas ─────────────────────────────────────────────────
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const VIGNETTE: HTMLCanvasElement | null = (() => {
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if (typeof document === "undefined") return null;
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const oc = document.createElement("canvas");
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oc.width = VW; oc.height = VH;
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const ctx = oc.getContext("2d")!;
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const g = ctx.createRadialGradient(VW / 2, VH / 2, 0, VW / 2, VH / 2, Math.max(VW, VH) * 0.65);
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g.addColorStop(0.15, "rgba(0,0,0,0)");
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g.addColorStop(1, "rgba(0,0,0,0.82)");
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ctx.fillStyle = g;
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ctx.fillRect(0, 0, VW, VH);
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return oc;
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})();
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// ── Draw frame — hot path ─────────────────────────────────────────────────────
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// Uses setTransform() instead of manual translate/rotate undo.
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// setTransform sets the full matrix in one call — no floating-point drift,
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// no stack push/pop, one fewer operation than save+restore.
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function drawFrame(ctx: CanvasRenderingContext2D, t: number, cw: number, ch: number) {
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ctx.clearRect(0, 0, cw, ch);
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for (let i = 0; i < CARDS.length; i++) {
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const c = CARDS[i];
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const p = ((t / c.cycleSec) + c.phase) % 1;
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const alpha = p < 0.07
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? (p / 0.07) * c.alpha
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: p > 0.86
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? ((1 - p) / 0.14) * c.alpha
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: c.alpha;
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if (alpha < 0.005) continue;
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const cy = c.yStart - p * c.travel;
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// Compose base rotation with tilt delta using trig identity —
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// avoids two Math.cos/sin calls; only one pair for the small delta.
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const tg = CARD_TRIG[i];
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const delta = tg.tiltRad * p; // small value (≤ 18° * 1)
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const cosDelta = Math.cos(delta);
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const sinDelta = Math.sin(delta);
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const cos = tg.cosA * cosDelta - tg.sinA * sinDelta;
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const sin = tg.sinA * cosDelta + tg.cosA * sinDelta;
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ctx.globalAlpha = alpha;
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// setTransform(a,b,c,d,e,f) = [cos,sin,-sin,cos,tx,ty]
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ctx.setTransform(cos, sin, -sin, cos, c.cx, cy);
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ctx.drawImage(STAMPS[i], -c.w / 2 - STAMP_PAD, -c.h / 2 - STAMP_PAD);
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}
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// Reset to identity + full opacity in one call
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.globalAlpha = 1;
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if (VIGNETTE) ctx.drawImage(VIGNETTE, 0, 0, cw, ch);
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}
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// ── Ring ──────────────────────────────────────────────────────────────────────
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function Ring({ progress }: { progress: number }) {
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const r = 44, sw = 2, pad = 8;
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const size = (r + pad) * 2, c = r + pad;
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const circ = 2 * Math.PI * r;
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const arc = circ * Math.min(Math.max(progress, 0.025), 0.999);
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return (
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<svg width={size} height={size} style={{
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position: "absolute", pointerEvents: "none",
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top: -((size - 80) / 2), left: -((size - 80) / 2),
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}}>
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<circle cx={c} cy={c} r={r} fill="none" stroke="rgba(255,255,255,0.08)" strokeWidth={sw} />
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<circle cx={c} cy={c} r={r} fill="none" stroke="#4ade80" strokeWidth={sw}
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strokeLinecap="round" strokeDasharray={`${arc} ${circ}`}
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transform={`rotate(-90 ${c} ${c})`}
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style={{ transition: "stroke-dasharray 0.55s cubic-bezier(0.4,0,0.2,1)" }} />
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</svg>
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);
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}
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// ── FPS counter — only mounted when showFps=true (devSplash only) ─────────────
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function FpsCounter() {
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const divRef = useRef<HTMLDivElement>(null);
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const times = useRef<number[]>([]);
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useEffect(() => {
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let raf = 0;
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function tick(now: number) {
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const arr = times.current;
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arr.push(now);
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if (arr.length > 60) arr.shift();
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if (arr.length > 1 && divRef.current) {
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const fps = Math.round((arr.length - 1) / ((arr[arr.length - 1] - arr[0]) / 1000));
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divRef.current.textContent = `${fps} fps`;
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divRef.current.style.color = fps >= 55 ? "#4ade80" : fps >= 30 ? "#facc15" : "#f87171";
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}
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raf = requestAnimationFrame(tick);
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}
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raf = requestAnimationFrame(tick);
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return () => cancelAnimationFrame(raf);
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}, []);
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return (
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<div ref={divRef} style={{
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position: "fixed", top: 10, right: 14, zIndex: 10001,
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fontFamily: "var(--font-mono, 'Courier New', monospace)",
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fontSize: 11, fontWeight: 600, letterSpacing: "0.08em",
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color: "#4ade80",
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background: "rgba(0,0,0,0.55)",
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border: "1px solid rgba(255,255,255,0.12)",
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borderRadius: 4, padding: "2px 7px",
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userSelect: "none", pointerEvents: "none",
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}}>-- fps</div>
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);
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}
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// ── CardCanvas — owns the single rAF loop ─────────────────────────────────────
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function CardCanvas({ showFps }: { showFps: boolean }) {
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const ref = useRef<HTMLCanvasElement>(null);
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useEffect(() => {
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const canvas = ref.current;
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if (!canvas) return;
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const ctx = canvas.getContext("2d", { alpha: true, willReadFrequently: false });
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if (!ctx) return;
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// Keep canvas resolution in sync with its CSS size
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function syncSize() {
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if (!canvas) return;
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canvas.width = canvas.offsetWidth || window.innerWidth;
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canvas.height = canvas.offsetHeight || window.innerHeight;
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}
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syncSize();
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const ro = new ResizeObserver(syncSize);
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ro.observe(canvas);
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let raf = 0, t0 = -1;
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function frame(now: number) {
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if (t0 < 0) t0 = now;
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drawFrame(ctx!, (now - t0) / 1000, canvas!.width, canvas!.height);
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raf = requestAnimationFrame(frame);
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}
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raf = requestAnimationFrame(frame);
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return () => {
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cancelAnimationFrame(raf);
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ro.disconnect();
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};
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}, []);
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return (
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<>
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<canvas ref={ref} style={{
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position: "absolute", inset: 0, pointerEvents: "none",
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width: "100%", height: "100%",
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}} />
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{showFps && <FpsCounter />}
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</>
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);
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}
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// ── Static CSS ────────────────────────────────────────────────────────────────
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const STATIC_CSS = `
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@keyframes spIn { from{opacity:0;transform:scale(1.015)} to{opacity:1;transform:scale(1)} }
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@keyframes spOut { from{opacity:1;transform:scale(1)} to{opacity:0;transform:scale(0.96)} }
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@keyframes logoBreathe {
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0%,100%{transform:scale(1);filter:drop-shadow(0 0 0px rgba(255,255,255,0))}
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50% {transform:scale(1.04);filter:drop-shadow(0 0 18px rgba(255,255,255,0.12))}
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}
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@keyframes hintFade { 0%,100%{opacity:0.35} 50%{opacity:0.7} }
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`;
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// ── Main ──────────────────────────────────────────────────────────────────────
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export default function SplashScreen({
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mode, ringFull = false, failed = false,
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showCards = true, showFps = false,
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onReady, onRetry, onDismiss,
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}: Props) {
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const [dots, setDots] = useState("");
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const [ringProg, setRingProg] = useState(0.025);
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const [exiting, setExiting] = useState(false);
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const exitLock = useRef(false);
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|
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function triggerExit(cb?: () => void) {
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if (exitLock.current) return;
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exitLock.current = true;
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setExiting(true);
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setTimeout(() => cb?.(), EXIT_MS);
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}
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useEffect(() => {
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if (!ringFull) return;
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setRingProg(1);
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const t = setTimeout(() => triggerExit(onReady), 650);
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return () => clearTimeout(t);
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}, [ringFull]);
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useEffect(() => {
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const id = setInterval(() => setDots(d => d.length >= 3 ? "" : d + "."), 420);
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return () => clearInterval(id);
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}, []);
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// Idle dismiss: keydown / mousedown / touchstart only — NO mousemove
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||||
useEffect(() => {
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if (mode !== "idle" || !onDismiss) return;
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function handler() { triggerExit(onDismiss); }
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||||
window.addEventListener("keydown", handler, { once: true });
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||||
window.addEventListener("mousedown", handler, { once: true });
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||||
window.addEventListener("touchstart", handler, { once: true });
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||||
return () => {
|
||||
window.removeEventListener("keydown", handler);
|
||||
window.removeEventListener("mousedown", handler);
|
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window.removeEventListener("touchstart", handler);
|
||||
};
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}, [mode, onDismiss]);
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||||
|
||||
const isIdle = mode === "idle";
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||||
|
||||
return (
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||||
<div style={{
|
||||
position: "fixed", inset: 0, zIndex: 9999,
|
||||
background: "var(--bg-base)", overflow: "hidden",
|
||||
display: "flex", flexDirection: "column",
|
||||
alignItems: "center", justifyContent: "center",
|
||||
cursor: isIdle ? "pointer" : "default",
|
||||
animation: exiting
|
||||
? `spOut ${EXIT_MS}ms cubic-bezier(0.4,0,1,1) both`
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||||
: "spIn 0.35s cubic-bezier(0,0,0.2,1) both",
|
||||
}}>
|
||||
<style>{STATIC_CSS}</style>
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||||
|
||||
{showCards && <CardCanvas showFps={showFps} />}
|
||||
|
||||
{isIdle ? (
|
||||
<div style={{ zIndex: 1, display: "flex", flexDirection: "column", alignItems: "center" }}>
|
||||
<div style={{ position: "relative", width: 128, height: 128, marginBottom: 32 }}>
|
||||
<div style={{
|
||||
position: "absolute", inset: -20, borderRadius: "50%",
|
||||
background: "radial-gradient(circle, rgba(255,255,255,0.06) 0%, transparent 70%)",
|
||||
animation: "logoBreathe 4s ease-in-out infinite",
|
||||
}} />
|
||||
<img src={logoUrl} alt="Moku" style={{
|
||||
width: 128, height: 128, borderRadius: 28,
|
||||
display: "block", position: "relative",
|
||||
animation: "logoBreathe 4s ease-in-out infinite",
|
||||
}} />
|
||||
</div>
|
||||
<p style={{
|
||||
fontFamily: "var(--font-ui)", fontSize: 10, color: "var(--text-faint)",
|
||||
letterSpacing: "0.22em", textTransform: "uppercase",
|
||||
margin: 0, userSelect: "none",
|
||||
animation: "hintFade 3.5s ease-in-out infinite",
|
||||
}}>press any key to continue</p>
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
<div style={{ position: "relative", width: 80, height: 80, marginBottom: 20, zIndex: 1 }}>
|
||||
{!failed && <Ring progress={ringProg} />}
|
||||
<img src={logoUrl} alt="Moku"
|
||||
style={{ width: 80, height: 80, borderRadius: 18, display: "block" }} />
|
||||
</div>
|
||||
<p style={{
|
||||
fontFamily: "var(--font-ui)", fontSize: 11, fontWeight: 500,
|
||||
letterSpacing: "0.26em", textTransform: "uppercase",
|
||||
color: "var(--text-secondary)", margin: "0 0 8px",
|
||||
zIndex: 1, userSelect: "none",
|
||||
}}>moku</p>
|
||||
<div style={{ zIndex: 1, display: "flex", flexDirection: "column", alignItems: "center", gap: 8 }}>
|
||||
{failed ? (
|
||||
<>
|
||||
<p style={{ fontFamily: "var(--font-ui)", fontSize: 11, color: "var(--color-error)", letterSpacing: "0.1em", margin: 0 }}>
|
||||
Could not reach Suwayomi
|
||||
</p>
|
||||
<p style={{ fontFamily: "var(--font-ui)", fontSize: 10, color: "var(--text-faint)", letterSpacing: "0.05em", margin: 0, textAlign: "center", maxWidth: 240, lineHeight: "1.6" }}>
|
||||
Make sure tachidesk-server is on your PATH
|
||||
</p>
|
||||
<button onClick={onRetry} style={{
|
||||
marginTop: 4, padding: "5px 16px", borderRadius: "var(--radius-md)",
|
||||
border: "1px solid var(--border-dim)", background: "var(--bg-raised)",
|
||||
color: "var(--text-muted)", cursor: "pointer",
|
||||
fontFamily: "var(--font-ui)", fontSize: 11, letterSpacing: "0.08em",
|
||||
}}>Retry</button>
|
||||
</>
|
||||
) : (
|
||||
<p style={{ fontFamily: "var(--font-ui)", fontSize: 10, color: "var(--text-faint)", letterSpacing: "0.12em", margin: 0, minWidth: 160, textAlign: "center" }}>
|
||||
{ringFull ? "Ready" : `Initializing server${dots}`}
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user