[V1] Major Bug Fixes & Loading Screen (WIP)

This commit is contained in:
Youwes09
2026-02-24 16:14:46 -06:00
parent ac1c0520c5
commit f866d4d0e9
10 changed files with 929 additions and 122 deletions
+39 -7
View File
@@ -157,6 +157,8 @@ function ExploreFeed() {
const [genreResults, setGenreResults] = useState<Map<string, Manga[]>>(new Map());
const [loadingGenres, setLoadingGenres] = useState(false);
const [sources, setSources] = useState<Source[]>([]);
const [loadError, setLoadError] = useState(false);
const [retryCount, setRetryCount] = useState(0);
const abortRef = useRef<AbortController | null>(null);
const fetchedGenresRef = useRef<string>("");
@@ -208,10 +210,25 @@ function ExploreFeed() {
];
}
// ── Library + sources load (runs once) ────────────────────────────────────
// ── Library + sources load (retries when suwayomi wasn't ready) ─────────────
useEffect(() => {
// If we already have data, no need to re-fetch (cache hit path)
const alreadyLoaded = allManga.length > 0 && sources.length > 0;
if (alreadyLoaded) return;
setLoadingLib(true);
setLoadingPopular(true);
setLoadError(false);
const preferredLang = settings.preferredExtensionLang || "en";
// Clear stale failed cache entries so we actually retry
if (retryCount > 0) {
cache.clear(CACHE_KEYS.LIBRARY);
cache.clear(CACHE_KEYS.SOURCES);
fetchedGenresRef.current = "";
}
// Library — fire immediately, independent of sources
cache.get(CACHE_KEYS.LIBRARY, () =>
Promise.all([
@@ -222,7 +239,7 @@ function ExploreFeed() {
return all.mangas.nodes.map((m) => libMap.get(m.id) ?? m);
})
).then(setAllManga)
.catch(console.error)
.catch((e) => { console.error(e); setLoadError(true); })
.finally(() => setLoadingLib(false));
// Sources — then kick off popular AND genres simultaneously
@@ -230,7 +247,7 @@ function ExploreFeed() {
gql<{ sources: { nodes: Source[] } }>(GET_SOURCES)
.then((d) => dedupeSources(d.sources.nodes, preferredLang))
).then((allSources) => {
if (allSources.length === 0) { setLoadingPopular(false); return; }
if (allSources.length === 0) { setLoadingPopular(false); setLoadError(true); return; }
// Cap to 2 sources for the explore feed — halves the network calls
const topSources = getTopSources(allSources).slice(0, 2);
@@ -292,9 +309,9 @@ function ExploreFeed() {
.catch((e) => { if (e?.name !== "AbortError") console.error(e); })
.finally(() => { if (!ctrl.signal.aborted) setLoadingGenres(false); });
})
.catch(console.error);
.catch((e) => { console.error(e); setLoadError(true); setLoadingPopular(false); });
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
}, [retryCount]);
// ── Frecency genres (derived from history + library) ──────────────────────
const frecencyGenres = useMemo(() => {
@@ -459,8 +476,23 @@ function ExploreFeed() {
continueReading.length === 0 && recommended.length === 0 &&
popularManga.length === 0 && frecencyGenres.every((g) => !genreResults.get(g)?.length) && (
<div className={s.empty}>
<span>Nothing to explore yet</span>
<span className={s.emptyHint}>Add manga to your library or install sources to get started.</span>
{loadError ? (
<>
<span>Could not reach Suwayomi</span>
<span className={s.emptyHint}>Make sure the server is running, then try again.</span>
<button
style={{ marginTop: "var(--sp-3)", padding: "6px 16px", borderRadius: "var(--radius-md)", border: "1px solid var(--border-dim)", background: "var(--bg-raised)", color: "var(--text-muted)", cursor: "pointer", fontFamily: "var(--font-ui)", fontSize: "var(--text-xs)", letterSpacing: "var(--tracking-wide)" }}
onClick={() => { setLoadingLib(true); setLoadingPopular(true); setRetryCount((c) => c + 1); }}
>
Retry
</button>
</>
) : (
<>
<span>Nothing to explore yet</span>
<span className={s.emptyHint}>Add manga to your library or install sources to get started.</span>
</>
)}
</div>
)}
+18 -8
View File
@@ -2,7 +2,7 @@ import { useEffect, useState, useMemo, useRef, memo } from "react";
import { ArrowLeft, BookmarkSimple, FolderSimplePlus, Folder } from "@phosphor-icons/react";
import { gql, thumbUrl } from "../../lib/client";
import { GET_ALL_MANGA, GET_LIBRARY, GET_SOURCES, FETCH_SOURCE_MANGA, UPDATE_MANGA } from "../../lib/queries";
import { cache, CACHE_KEYS, getTopSources } from "../../lib/cache";
import { cache, CACHE_KEYS } from "../../lib/cache";
import { dedupeSources, dedupeMangaByTitle, dedupeMangaById } from "../../lib/sourceUtils";
import { useStore } from "../../store";
import ContextMenu, { type ContextMenuEntry } from "../context/ContextMenu";
@@ -67,13 +67,18 @@ export default function GenreDrillPage() {
gql<{ sources: { nodes: Source[] } }>(GET_SOURCES)
.then((d) => dedupeSources(d.sources.nodes, preferredLang))
).then((allSources) => {
const topSources = getTopSources(allSources);
// Use ALL deduped sources for drill pages (not just frecency top 4)
// Cap at 8 to avoid hammering the server too hard
const sourcesToQuery = allSources.slice(0, 8);
return cache.get(CACHE_KEYS.GENRE(genre), () =>
Promise.allSettled(
topSources.map((src) =>
gql<{ fetchSourceManga: { mangas: Manga[] } }>(FETCH_SOURCE_MANGA, {
source: src.id, type: "SEARCH", page: 1, query: genre,
}, ctrl.signal).then((d) => d.fetchSourceManga.mangas)
// Fetch page 1 and page 2 from each source for a fuller result set
sourcesToQuery.flatMap((src) =>
[1, 2].map((page) =>
gql<{ fetchSourceManga: { mangas: Manga[] } }>(FETCH_SOURCE_MANGA, {
source: src.id, type: "SEARCH", page, query: genre,
}, ctrl.signal).then((d) => d.fetchSourceManga.mangas)
)
)
).then((results) => {
const merged: Manga[] = [];
@@ -91,9 +96,14 @@ export default function GenreDrillPage() {
}, [genre]);
const filtered = useMemo(() => {
// Library manga: only include if genre matches (we have full metadata)
const libMatches = libraryManga.filter((m) => (m.genre ?? []).includes(genre));
const srcMatches = sourceManga.filter((m) => !m.genre?.length || m.genre.includes(genre));
return dedupeMangaById([...libMatches, ...srcMatches]);
// Source manga: include ALL results — they came from a genre search,
// but the API often returns no genre tags in the brief response payload.
// De-duplicate against library matches by id.
const libIds = new Set(libMatches.map((m) => m.id));
const srcAll = sourceManga.filter((m) => !libIds.has(m.id));
return dedupeMangaById([...libMatches, ...srcAll]);
}, [libraryManga, sourceManga, genre]);
function openCtx(e: React.MouseEvent, m: Manga) {
+458
View File
@@ -0,0 +1,458 @@
import { useEffect, useRef, useState } from "react";
import logoUrl from "../../assets/moku-icon.svg";
export type SplashMode = "loading" | "idle";
export const EXIT_MS = 320;
interface Props {
mode: SplashMode;
ringFull?: boolean;
failed?: boolean;
showCards?: boolean;
showFps?: boolean; // only passed from devSplash
onReady?: () => void;
onRetry?: () => void;
onDismiss?: () => void;
}
// ── Hash ──────────────────────────────────────────────────────────────────────
function hash(n: number): number {
let x = Math.imul(n ^ (n >>> 16), 0x45d9f3b);
x = Math.imul(x ^ (x >>> 16), 0x45d9f3b);
return ((x ^ (x >>> 16)) >>> 0) / 0xffffffff;
}
// ── Dimensions ────────────────────────────────────────────────────────────────
// Use window dimensions for card/stamp generation (reasonable at load time),
// but the canvas itself will resize dynamically — see CardCanvas below.
const VW = typeof window !== "undefined" ? window.innerWidth : 1280;
const VH = typeof window !== "undefined" ? window.innerHeight : 800;
const BUF = 80;
const COLS = 14;
// ── Card definition — lines stored here so stamps use the exact same value ───
interface CardDef {
layer: 0 | 1 | 2;
cx: number;
w: number;
h: number;
lines: number; // 13, stored once, used by both stamp builder & (future) draw
alpha: number;
speed: number;
cycleSec: number;
phase: number;
travel: number;
yStart: number;
angleStart: number;
tilt: number;
}
const LAYER_CFG = [
{ wMin: 26, wMax: 40, speedMin: 30, speedMax: 50, alpha: 0.22 },
{ wMin: 38, wMax: 56, speedMin: 52, speedMax: 80, alpha: 0.35 },
{ wMin: 54, wMax: 76, speedMin: 85, speedMax: 120, alpha: 0.50 },
] as const;
const CARDS: CardDef[] = (() => {
const out: CardDef[] = [];
const laneW = VW / COLS;
for (let layer = 0; layer < 3; layer++) {
const cfg = LAYER_CFG[layer];
for (let col = 0; col < COLS; col++) {
const seed = col * 31 + layer * 97 + 7;
const w = cfg.wMin + hash(seed + 1) * (cfg.wMax - cfg.wMin);
const h = w * 1.44;
const maxNudge = (laneW - w) / 2 - 2;
const cx = (col + 0.5) * laneW + (hash(seed + 2) * 2 - 1) * Math.max(0, maxNudge);
const speed = cfg.speedMin + hash(seed + 5) * (cfg.speedMax - cfg.speedMin);
const travel = VH + h + BUF;
out.push({
layer: layer as 0 | 1 | 2,
cx, w, h,
lines: 1 + Math.floor(hash(seed + 7) * 3), // same seed+7 always
alpha: cfg.alpha,
speed,
cycleSec: travel / speed,
phase: ((col / COLS) + hash(seed + 6) * 0.6 + layer * 0.23) % 1,
travel,
yStart: VH + h / 2 + BUF / 2,
angleStart:hash(seed + 3) * 50 - 25,
tilt: (hash(seed + 4) * 2 - 1) * 18,
});
}
}
return out;
})();
// ── Pre-computed per-card trig deltas ────────────────────────────────────────
// angleStart and tilt are fixed; only p (0→1) scales the tilt.
// We can't fully precompute because p changes per frame, but we CAN precompute
// the per-radian cos/sin values and use small-angle linearisation... actually
// the simplest win is to note angles are small (±43° max) and just avoid
// recomputing Math.cos/sin of angleStart every frame — cache them, then
// use rotation composition for the tilt delta which is tiny per frame.
//
// Simpler and sufficient: cache base angle cos/sin for each card at module init,
// then compose with the tilt delta using the rotation formula:
// cos(a+d) = cos(a)*cos(d) - sin(a)*sin(d)
// sin(a+d) = sin(a)*cos(d) + cos(a)*sin(d)
// Since the tilt delta is at most 18° total over the whole travel, per-frame
// delta is tiny — Math.cos of a tiny number ≈ 1, Math.sin ≈ angle.
// But the cleanest approach: just cache angleStart's cos/sin, and per frame
// only compute cos/sin of the TILT FRACTION (small value).
interface CardTrig { cosA: number; sinA: number; tiltRad: number; }
const CARD_TRIG: CardTrig[] = CARDS.map(c => ({
cosA: Math.cos(c.angleStart * (Math.PI / 180)),
sinA: Math.sin(c.angleStart * (Math.PI / 180)),
tiltRad: c.tilt * (Math.PI / 180),
}));
// ── Rounded rect path helper ──────────────────────────────────────────────────
function rrect(ctx: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, r: number) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y); ctx.arcTo(x + w, y, x + w, y + r, r);
ctx.lineTo(x + w, y + h - r); ctx.arcTo(x + w, y + h, x + w - r, y + h, r);
ctx.lineTo(x + r, y + h); ctx.arcTo(x, y + h, x, y + h - r, r);
ctx.lineTo(x, y + r); ctx.arcTo(x, y, x + r, y, r);
ctx.closePath();
}
// ── Stamp builder — runs ONCE at module init ──────────────────────────────────
// Each card is pre-rendered at full opacity to a tiny offscreen canvas.
// Hot path does zero path ops — just globalAlpha + drawImage per card.
const STAMP_PAD = 6;
const STAMPS: HTMLCanvasElement[] = (() => {
if (typeof document === "undefined") return [];
return CARDS.map(c => {
const oc = document.createElement("canvas");
oc.width = Math.ceil(c.w + STAMP_PAD * 2);
oc.height = Math.ceil(c.h + STAMP_PAD * 2);
const ctx = oc.getContext("2d")!;
const x0 = STAMP_PAD;
const y0 = STAMP_PAD;
const coverH = (c.w * 0.72) * 1.05;
// Text lines start just below the cover rect
const lineY0 = y0 + 3 + coverH + 5;
// Shadow
ctx.fillStyle = "rgba(0,0,0,0.5)";
rrect(ctx, x0 + 2, y0 + 2, c.w, c.h, 4); ctx.fill();
// Body
ctx.fillStyle = "rgba(255,255,255,0.07)";
rrect(ctx, x0, y0, c.w, c.h, 4); ctx.fill();
// Border
ctx.strokeStyle = "rgba(255,255,255,0.75)";
ctx.lineWidth = 1.2;
rrect(ctx, x0, y0, c.w, c.h, 4); ctx.stroke();
// Cover area
ctx.fillStyle = "rgba(255,255,255,0.15)";
rrect(ctx, x0 + 3, y0 + 3, c.w - 6, coverH, 3); ctx.fill();
// Cover tint band
ctx.fillStyle = "rgba(255,255,255,0.08)";
rrect(ctx, x0 + 3, y0 + 3, (c.w - 6) * 0.45, coverH, 3); ctx.fill();
// Text lines — use c.lines (same value as buildCards computed)
for (let li = 0; li < c.lines; li++) {
ctx.fillStyle = li === 0 ? "rgba(255,255,255,0.35)" : "rgba(255,255,255,0.20)";
ctx.fillRect(x0 + 4, lineY0 + li * 8, (c.w - 8) * (li === 0 ? 0.78 : 0.52), li === 0 ? 3 : 2);
}
return oc;
});
})();
// ── Pre-baked vignette canvas ─────────────────────────────────────────────────
const VIGNETTE: HTMLCanvasElement | null = (() => {
if (typeof document === "undefined") return null;
const oc = document.createElement("canvas");
oc.width = VW; oc.height = VH;
const ctx = oc.getContext("2d")!;
const g = ctx.createRadialGradient(VW / 2, VH / 2, 0, VW / 2, VH / 2, Math.max(VW, VH) * 0.65);
g.addColorStop(0.15, "rgba(0,0,0,0)");
g.addColorStop(1, "rgba(0,0,0,0.82)");
ctx.fillStyle = g;
ctx.fillRect(0, 0, VW, VH);
return oc;
})();
// ── Draw frame — hot path ─────────────────────────────────────────────────────
// Uses setTransform() instead of manual translate/rotate undo.
// setTransform sets the full matrix in one call — no floating-point drift,
// no stack push/pop, one fewer operation than save+restore.
function drawFrame(ctx: CanvasRenderingContext2D, t: number, cw: number, ch: number) {
ctx.clearRect(0, 0, cw, ch);
for (let i = 0; i < CARDS.length; i++) {
const c = CARDS[i];
const p = ((t / c.cycleSec) + c.phase) % 1;
const alpha = p < 0.07
? (p / 0.07) * c.alpha
: p > 0.86
? ((1 - p) / 0.14) * c.alpha
: c.alpha;
if (alpha < 0.005) continue;
const cy = c.yStart - p * c.travel;
// Compose base rotation with tilt delta using trig identity —
// avoids two Math.cos/sin calls; only one pair for the small delta.
const tg = CARD_TRIG[i];
const delta = tg.tiltRad * p; // small value (≤ 18° * 1)
const cosDelta = Math.cos(delta);
const sinDelta = Math.sin(delta);
const cos = tg.cosA * cosDelta - tg.sinA * sinDelta;
const sin = tg.sinA * cosDelta + tg.cosA * sinDelta;
ctx.globalAlpha = alpha;
// setTransform(a,b,c,d,e,f) = [cos,sin,-sin,cos,tx,ty]
ctx.setTransform(cos, sin, -sin, cos, c.cx, cy);
ctx.drawImage(STAMPS[i], -c.w / 2 - STAMP_PAD, -c.h / 2 - STAMP_PAD);
}
// Reset to identity + full opacity in one call
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.globalAlpha = 1;
if (VIGNETTE) ctx.drawImage(VIGNETTE, 0, 0, cw, ch);
}
// ── Ring ──────────────────────────────────────────────────────────────────────
function Ring({ progress }: { progress: number }) {
const r = 44, sw = 2, pad = 8;
const size = (r + pad) * 2, c = r + pad;
const circ = 2 * Math.PI * r;
const arc = circ * Math.min(Math.max(progress, 0.025), 0.999);
return (
<svg width={size} height={size} style={{
position: "absolute", pointerEvents: "none",
top: -((size - 80) / 2), left: -((size - 80) / 2),
}}>
<circle cx={c} cy={c} r={r} fill="none" stroke="rgba(255,255,255,0.08)" strokeWidth={sw} />
<circle cx={c} cy={c} r={r} fill="none" stroke="#4ade80" strokeWidth={sw}
strokeLinecap="round" strokeDasharray={`${arc} ${circ}`}
transform={`rotate(-90 ${c} ${c})`}
style={{ transition: "stroke-dasharray 0.55s cubic-bezier(0.4,0,0.2,1)" }} />
</svg>
);
}
// ── FPS counter — only mounted when showFps=true (devSplash only) ─────────────
function FpsCounter() {
const divRef = useRef<HTMLDivElement>(null);
const times = useRef<number[]>([]);
useEffect(() => {
let raf = 0;
function tick(now: number) {
const arr = times.current;
arr.push(now);
if (arr.length > 60) arr.shift();
if (arr.length > 1 && divRef.current) {
const fps = Math.round((arr.length - 1) / ((arr[arr.length - 1] - arr[0]) / 1000));
divRef.current.textContent = `${fps} fps`;
divRef.current.style.color = fps >= 55 ? "#4ade80" : fps >= 30 ? "#facc15" : "#f87171";
}
raf = requestAnimationFrame(tick);
}
raf = requestAnimationFrame(tick);
return () => cancelAnimationFrame(raf);
}, []);
return (
<div ref={divRef} style={{
position: "fixed", top: 10, right: 14, zIndex: 10001,
fontFamily: "var(--font-mono, 'Courier New', monospace)",
fontSize: 11, fontWeight: 600, letterSpacing: "0.08em",
color: "#4ade80",
background: "rgba(0,0,0,0.55)",
border: "1px solid rgba(255,255,255,0.12)",
borderRadius: 4, padding: "2px 7px",
userSelect: "none", pointerEvents: "none",
}}>-- fps</div>
);
}
// ── CardCanvas — owns the single rAF loop ─────────────────────────────────────
function CardCanvas({ showFps }: { showFps: boolean }) {
const ref = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const canvas = ref.current;
if (!canvas) return;
const ctx = canvas.getContext("2d", { alpha: true, willReadFrequently: false });
if (!ctx) return;
// Keep canvas resolution in sync with its CSS size
function syncSize() {
if (!canvas) return;
canvas.width = canvas.offsetWidth || window.innerWidth;
canvas.height = canvas.offsetHeight || window.innerHeight;
}
syncSize();
const ro = new ResizeObserver(syncSize);
ro.observe(canvas);
let raf = 0, t0 = -1;
function frame(now: number) {
if (t0 < 0) t0 = now;
drawFrame(ctx!, (now - t0) / 1000, canvas!.width, canvas!.height);
raf = requestAnimationFrame(frame);
}
raf = requestAnimationFrame(frame);
return () => {
cancelAnimationFrame(raf);
ro.disconnect();
};
}, []);
return (
<>
<canvas ref={ref} style={{
position: "absolute", inset: 0, pointerEvents: "none",
width: "100%", height: "100%",
}} />
{showFps && <FpsCounter />}
</>
);
}
// ── Static CSS ────────────────────────────────────────────────────────────────
const STATIC_CSS = `
@keyframes spIn { from{opacity:0;transform:scale(1.015)} to{opacity:1;transform:scale(1)} }
@keyframes spOut { from{opacity:1;transform:scale(1)} to{opacity:0;transform:scale(0.96)} }
@keyframes logoBreathe {
0%,100%{transform:scale(1);filter:drop-shadow(0 0 0px rgba(255,255,255,0))}
50% {transform:scale(1.04);filter:drop-shadow(0 0 18px rgba(255,255,255,0.12))}
}
@keyframes hintFade { 0%,100%{opacity:0.35} 50%{opacity:0.7} }
`;
// ── Main ──────────────────────────────────────────────────────────────────────
export default function SplashScreen({
mode, ringFull = false, failed = false,
showCards = true, showFps = false,
onReady, onRetry, onDismiss,
}: Props) {
const [dots, setDots] = useState("");
const [ringProg, setRingProg] = useState(0.025);
const [exiting, setExiting] = useState(false);
const exitLock = useRef(false);
function triggerExit(cb?: () => void) {
if (exitLock.current) return;
exitLock.current = true;
setExiting(true);
setTimeout(() => cb?.(), EXIT_MS);
}
useEffect(() => {
if (!ringFull) return;
setRingProg(1);
const t = setTimeout(() => triggerExit(onReady), 650);
return () => clearTimeout(t);
}, [ringFull]);
useEffect(() => {
const id = setInterval(() => setDots(d => d.length >= 3 ? "" : d + "."), 420);
return () => clearInterval(id);
}, []);
// Idle dismiss: keydown / mousedown / touchstart only — NO mousemove
useEffect(() => {
if (mode !== "idle" || !onDismiss) return;
function handler() { triggerExit(onDismiss); }
window.addEventListener("keydown", handler, { once: true });
window.addEventListener("mousedown", handler, { once: true });
window.addEventListener("touchstart", handler, { once: true });
return () => {
window.removeEventListener("keydown", handler);
window.removeEventListener("mousedown", handler);
window.removeEventListener("touchstart", handler);
};
}, [mode, onDismiss]);
const isIdle = mode === "idle";
return (
<div style={{
position: "fixed", inset: 0, zIndex: 9999,
background: "var(--bg-base)", overflow: "hidden",
display: "flex", flexDirection: "column",
alignItems: "center", justifyContent: "center",
cursor: isIdle ? "pointer" : "default",
animation: exiting
? `spOut ${EXIT_MS}ms cubic-bezier(0.4,0,1,1) both`
: "spIn 0.35s cubic-bezier(0,0,0.2,1) both",
}}>
<style>{STATIC_CSS}</style>
{showCards && <CardCanvas showFps={showFps} />}
{isIdle ? (
<div style={{ zIndex: 1, display: "flex", flexDirection: "column", alignItems: "center" }}>
<div style={{ position: "relative", width: 128, height: 128, marginBottom: 32 }}>
<div style={{
position: "absolute", inset: -20, borderRadius: "50%",
background: "radial-gradient(circle, rgba(255,255,255,0.06) 0%, transparent 70%)",
animation: "logoBreathe 4s ease-in-out infinite",
}} />
<img src={logoUrl} alt="Moku" style={{
width: 128, height: 128, borderRadius: 28,
display: "block", position: "relative",
animation: "logoBreathe 4s ease-in-out infinite",
}} />
</div>
<p style={{
fontFamily: "var(--font-ui)", fontSize: 10, color: "var(--text-faint)",
letterSpacing: "0.22em", textTransform: "uppercase",
margin: 0, userSelect: "none",
animation: "hintFade 3.5s ease-in-out infinite",
}}>press any key to continue</p>
</div>
) : (
<>
<div style={{ position: "relative", width: 80, height: 80, marginBottom: 20, zIndex: 1 }}>
{!failed && <Ring progress={ringProg} />}
<img src={logoUrl} alt="Moku"
style={{ width: 80, height: 80, borderRadius: 18, display: "block" }} />
</div>
<p style={{
fontFamily: "var(--font-ui)", fontSize: 11, fontWeight: 500,
letterSpacing: "0.26em", textTransform: "uppercase",
color: "var(--text-secondary)", margin: "0 0 8px",
zIndex: 1, userSelect: "none",
}}>moku</p>
<div style={{ zIndex: 1, display: "flex", flexDirection: "column", alignItems: "center", gap: 8 }}>
{failed ? (
<>
<p style={{ fontFamily: "var(--font-ui)", fontSize: 11, color: "var(--color-error)", letterSpacing: "0.1em", margin: 0 }}>
Could not reach Suwayomi
</p>
<p style={{ fontFamily: "var(--font-ui)", fontSize: 10, color: "var(--text-faint)", letterSpacing: "0.05em", margin: 0, textAlign: "center", maxWidth: 240, lineHeight: "1.6" }}>
Make sure tachidesk-server is on your PATH
</p>
<button onClick={onRetry} style={{
marginTop: 4, padding: "5px 16px", borderRadius: "var(--radius-md)",
border: "1px solid var(--border-dim)", background: "var(--bg-raised)",
color: "var(--text-muted)", cursor: "pointer",
fontFamily: "var(--font-ui)", fontSize: 11, letterSpacing: "0.08em",
}}>Retry</button>
</>
) : (
<p style={{ fontFamily: "var(--font-ui)", fontSize: 10, color: "var(--text-faint)", letterSpacing: "0.12em", margin: 0, minWidth: 160, textAlign: "center" }}>
{ringFull ? "Ready" : `Initializing server${dots}`}
</p>
)}
</div>
</>
)}
</div>
);
}
+30 -11
View File
@@ -58,13 +58,14 @@ function fetchLibrary() {
}
export default function Library() {
const [allManga, setAllManga] = useState<Manga[]>([]);
const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
const [search, setSearch] = useState("");
const [ctx, setCtx] = useState<{ x: number; y: number; manga: Manga } | null>(null);
const [emptyCtx, setEmptyCtx] = useState<{ x: number; y: number } | null>(null);
const scrollRef = useRef<HTMLDivElement>(null);
const [allManga, setAllManga] = useState<Manga[]>([]);
const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
const [retryCount, setRetryCount] = useState(0);
const [search, setSearch] = useState("");
const [ctx, setCtx] = useState<{ x: number; y: number; manga: Manga } | null>(null);
const [emptyCtx, setEmptyCtx] = useState<{ x: number; y: number } | null>(null);
const scrollRef = useRef<HTMLDivElement>(null);
const setActiveManga = useStore((state) => state.setActiveManga);
const libraryFilter = useStore((state) => state.libraryFilter);
@@ -80,18 +81,30 @@ export default function Library() {
const loadData = useCallback((showLoading = false) => {
if (showLoading) setLoading(true);
// Clear a previously failed cache entry so we actually retry the network call
if (!cache.has(CACHE_KEYS.LIBRARY)) {
// cache miss — fresh fetch, nothing to clear
}
fetchLibrary()
.then((nodes) => { setAllManga(nodes); setError(null); })
.catch((e) => setError(e.message))
.finally(() => setLoading(false));
}, []);
// Initial load — delayed on first mount so the server has time to start.
// retryCount bumps force a re-run; manual retries clear the cache first.
useEffect(() => {
loadData(true);
// Re-fetch when library cache is invalidated (e.g. by Explore or GenreDrillPage)
setLoading(true);
setError(null);
if (retryCount > 0) cache.clear(CACHE_KEYS.LIBRARY);
loadData(false);
// Re-fetch when library cache is invalidated by other pages
const unsub = cache.subscribe(CACHE_KEYS.LIBRARY, () => loadData(false));
return unsub;
}, [loadData]);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [retryCount]);
useEffect(() => {
scrollRef.current?.scrollTo({ top: 0 });
@@ -271,7 +284,13 @@ export default function Library() {
if (error) return (
<div className={s.center}>
<p className={s.errorMsg}>Could not reach Suwayomi</p>
<p className={s.errorDetail}>{error}</p>
<p className={s.errorDetail}>Make sure the server is running, then retry.</p>
<button
style={{ marginTop: "var(--sp-3)", padding: "6px 16px", borderRadius: "var(--radius-md)", border: "1px solid var(--border-dim)", background: "var(--bg-raised)", color: "var(--text-muted)", cursor: "pointer", fontFamily: "var(--font-ui)", fontSize: "var(--text-xs)", letterSpacing: "var(--tracking-wide)" }}
onClick={() => setRetryCount((c) => c + 1)}
>
Retry
</button>
</div>
);
+37 -11
View File
@@ -256,9 +256,14 @@ export default function Reader() {
* currently reading (for topbar display) without triggering a full reload.
*/
const [visibleChapterId, setVisibleChapterId] = useState<number | null>(null);
// Ref mirror so the scroll handler always reads the latest value without
// closing over a stale state snapshot from a previous effect render.
const visibleChapterIdRef = useRef<number | null>(null);
// Keep the ref mirror in sync so the scroll handler always sees current strip state
useEffect(() => { stripChaptersRef.current = stripChapters; }, [stripChapters]);
// Keep visibleChapterId ref in sync
useEffect(() => { visibleChapterIdRef.current = visibleChapterId; }, [visibleChapterId]);
// Restore scroll position synchronously after a head-trim, before the browser paints
useLayoutEffect(() => {
@@ -681,33 +686,54 @@ export default function Reader() {
// ── Infinite append ──────────────────────────────────────────────────
if (!autoNext) {
const atBottom = el.scrollTop + el.clientHeight >= el.scrollHeight - 80;
// Only navigate when the strip genuinely overflows the viewport.
// If pages are short/zoomed-out, scrollHeight === clientHeight and
// atBottom would always be true, causing unwanted chapter switches.
const isScrollable = el.scrollHeight > el.clientHeight + 4;
const atBottom = isScrollable && el.scrollTop + el.clientHeight >= el.scrollHeight - 80;
if (atBottom && adjacent.next) openReader(adjacent.next, activeChapterList);
return;
}
const strip = stripChaptersRef.current;
// Silently update visibleChapterId as we scroll into each chunk
// Silently update visibleChapterId as we scroll into each chunk.
// Use the ref so we always compare against the current value, not a
// stale closure snapshot from when the effect was last set up.
for (const chunk of strip) {
const chunkEnd = chunk.startGlobalIdx + chunk.urls.length;
if (n - 1 >= chunk.startGlobalIdx && n - 1 < chunkEnd) {
if (chunk.chapterId !== visibleChapterId) {
setVisibleChapterId(chunk.chapterId);
if (chunk.chapterId !== visibleChapterIdRef.current) {
// Mark the chapter we just *left* as read before updating the ref.
if (settings.autoMarkRead) {
const prevChunk = strip[strip.indexOf(chunk) - 1];
if (prevChunk) {
if (!markedReadRef.current.has(prevChunk.chapterId)) {
markedReadRef.current.add(prevChunk.chapterId);
gql(MARK_CHAPTER_READ, { id: prevChunk.chapterId, isRead: true }).catch(console.error);
}
const chunkIdx = strip.indexOf(chunk);
const prevChunk = chunkIdx > 0 ? strip[chunkIdx - 1] : null;
if (prevChunk && !markedReadRef.current.has(prevChunk.chapterId)) {
markedReadRef.current.add(prevChunk.chapterId);
gql(MARK_CHAPTER_READ, { id: prevChunk.chapterId, isRead: true }).catch(console.error);
}
}
visibleChapterIdRef.current = chunk.chapterId;
setVisibleChapterId(chunk.chapterId);
}
break;
}
}
// When the user reaches the very bottom of the full strip, mark the
// last chapter as read (it never triggers the "crossed into next chunk" path).
if (settings.autoMarkRead) {
const isScrollable = el.scrollHeight > el.clientHeight + 4;
const atVeryBottom = isScrollable && el.scrollTop + el.clientHeight >= el.scrollHeight - 40;
if (atVeryBottom) {
const lastChunk = strip[strip.length - 1];
if (lastChunk && !markedReadRef.current.has(lastChunk.chapterId)) {
markedReadRef.current.add(lastChunk.chapterId);
gql(MARK_CHAPTER_READ, { id: lastChunk.chapterId, isRead: true }).catch(console.error);
}
}
}
// Append next chapter when within 300px of the bottom
const nearBottom = el.scrollTop + el.clientHeight >= el.scrollHeight - 300;
if (!nearBottom) return;
@@ -751,7 +777,7 @@ export default function Reader() {
el.removeEventListener("scroll", onScroll);
cancelAnimationFrame(rafRef.current);
};
}, [style, autoNext, activeChapterList, activeChapter?.id, adjacent.next, fetchPages, visibleChapterId]);
}, [style, autoNext, activeChapterList, activeChapter?.id, adjacent.next, fetchPages]);
// Reset scroll position when switching chapters in non-longstrip modes
useEffect(() => {
+74 -2
View File
@@ -1,5 +1,5 @@
import { useEffect, useRef, useState, useCallback } from "react";
import { X, Book, Image, Sliders, Info, Keyboard, Gear, HardDrives, FolderSimple, Plus, Pencil, Trash } from "@phosphor-icons/react";
import { X, Book, Image, Sliders, Info, Keyboard, Gear, HardDrives, FolderSimple, Plus, Pencil, Trash, Wrench } from "@phosphor-icons/react";
import { invoke } from "@tauri-apps/api/core";
import { gql } from "../../lib/client";
import { GET_DOWNLOADS_PATH } from "../../lib/queries";
@@ -9,7 +9,7 @@ import { KEYBIND_LABELS, DEFAULT_KEYBINDS, eventToKeybind, type Keybinds } from
import type { Settings, FitMode } from "../../store";
import s from "./Settings.module.css";
type Tab = "general" | "reader" | "library" | "performance" | "keybinds" | "storage" | "folders" | "about";
type Tab = "general" | "reader" | "library" | "performance" | "keybinds" | "storage" | "folders" | "about" | "devtools";
const TABS: { id: Tab; label: string; icon: React.ReactNode }[] = [
{ id: "general", label: "General", icon: <Gear size={14} weight="light" /> },
@@ -20,6 +20,7 @@ const TABS: { id: Tab; label: string; icon: React.ReactNode }[] = [
{ id: "storage", label: "Storage", icon: <HardDrives size={14} weight="light" /> },
{ id: "folders", label: "Folders", icon: <FolderSimple size={14} weight="light" /> },
{ id: "about", label: "About", icon: <Info size={14} weight="light" /> },
{ id: "devtools", label: "Dev Tools", icon: <Wrench size={14} weight="light" /> },
];
// ── Primitives ────────────────────────────────────────────────────────────────
@@ -174,6 +175,24 @@ function GeneralTab({ settings, update }: { settings: Settings; update: (p: Part
checked={settings.autoStartServer}
onChange={(v) => update({ autoStartServer: v })} />
</div>
<div className={s.section}>
<p className={s.sectionTitle}>Inactivity</p>
<SelectRow
label="Idle screen timeout"
description="Show the Moku idle splash after this much inactivity. Set to Never to disable."
value={String(settings.idleTimeoutMin ?? 5)}
options={[
{ value: "0", label: "Never" },
{ value: "1", label: "1 minute" },
{ value: "2", label: "2 minutes" },
{ value: "5", label: "5 minutes" },
{ value: "10", label: "10 minutes" },
{ value: "15", label: "15 minutes" },
{ value: "30", label: "30 minutes" },
]}
onChange={(v) => update({ idleTimeoutMin: Number(v) })}
/>
</div>
</div>
);
}
@@ -340,6 +359,13 @@ function PerformanceTab({ settings, update }: { settings: Settings; update: (p:
checked={settings.gpuAcceleration}
onChange={(v) => update({ gpuAcceleration: v })} />
</div>
<div className={s.section}>
<p className={s.sectionTitle}>Idle / Splash Screen</p>
<Toggle label="Animated card background"
description="Show floating manga cards on the splash and idle screens. Disable if the animation feels slow on your machine."
checked={settings.splashCards ?? true}
onChange={(v) => update({ splashCards: v })} />
</div>
<div className={s.section}>
<p className={s.sectionTitle}>Interface</p>
<Toggle label="Compact sidebar"
@@ -702,6 +728,51 @@ function FoldersTab() {
);
}
function DevToolsTab() {
const [splashTriggered, setSplashTriggered] = useState(false);
function triggerSplash() {
setSplashTriggered(true);
setTimeout(() => setSplashTriggered(false), 200);
(window as any).__mokuShowSplash?.();
}
return (
<div className={s.panel}>
<div className={s.section}>
<p className={s.sectionTitle}>Splash Screen</p>
<div className={s.stepRow}>
<div className={s.toggleInfo}>
<span className={s.toggleLabel}>Preview idle screen</span>
<span className={s.toggleDesc}>Show the idle splash dismiss with any click or key</span>
</div>
<button
className={s.dangerBtn}
style={{ background: splashTriggered ? "var(--accent-fg)" : undefined,
color: splashTriggered ? "var(--bg-base)" : undefined,
borderColor: splashTriggered ? "var(--accent-fg)" : undefined,
transition: "all 0.15s ease" }}
onClick={triggerSplash}
>
Show idle
</button>
</div>
</div>
<div className={s.section}>
<p className={s.sectionTitle}>Build Info</p>
<div className={s.aboutBlock}>
<p className={s.aboutLine} style={{ fontFamily: "var(--font-mono, monospace)", fontSize: 11, color: "var(--text-faint)" }}>
Mode: {import.meta.env.MODE}
</p>
<p className={s.aboutLine} style={{ fontFamily: "var(--font-mono, monospace)", fontSize: 11, color: "var(--text-faint)", marginTop: "var(--sp-1)" }}>
Dev: {String(import.meta.env.DEV)}
</p>
</div>
</div>
</div>
);
}
function AboutTab() {
return (
<div className={s.panel}>
@@ -776,6 +847,7 @@ export default function SettingsModal() {
{tab === "storage" && <StorageTab settings={settings} update={updateSettings} />}
{tab === "folders" && <FoldersTab />}
{tab === "about" && <AboutTab />}
{tab === "devtools" && <DevToolsTab />}
</div>
</div>
</div>