[V1] Fixed Downloader Pause/Clear & Began Revision #1 Bug Fixes

This commit is contained in:
Youwes09
2026-02-23 00:03:37 -06:00
parent 55d1431673
commit edf2af8618
12 changed files with 731 additions and 118 deletions
@@ -34,9 +34,19 @@
color: var(--text-muted);
transition: color var(--t-base), border-color var(--t-base), background var(--t-base);
}
.iconBtn:hover { color: var(--text-secondary); border-color: var(--border-strong); background: var(--bg-raised); }
.iconBtn:hover:not(:disabled) { color: var(--text-secondary); border-color: var(--border-strong); background: var(--bg-raised); }
.iconBtn:disabled { opacity: 0.3; cursor: default; }
/* Loading state — accent tint so it's visually distinct */
.iconBtnLoading {
border-color: var(--accent-dim);
color: var(--accent-fg);
background: var(--accent-muted);
}
.iconBtnLoading:hover:not(:disabled) {
border-color: var(--accent-dim);
color: var(--accent-fg);
background: var(--accent-muted);
}
.statusBar {
display: flex;
@@ -55,6 +65,7 @@
border-radius: 50%;
background: var(--text-faint);
flex-shrink: 0;
transition: background var(--t-base);
}
.statusDotActive {
@@ -68,6 +79,7 @@
color: var(--text-muted);
flex: 1;
letter-spacing: var(--tracking-wide);
transition: color var(--t-base);
}
.statusCount {
@@ -87,11 +99,14 @@
background: var(--bg-raised);
border: 1px solid var(--border-dim);
border-radius: var(--radius-md);
transition: border-color var(--t-fast);
transition: border-color var(--t-fast), opacity var(--t-base);
}
.rowActive { border-color: var(--accent-dim); }
/* Fade out rows being removed */
.rowRemoving { opacity: 0.4; pointer-events: none; }
/* Thumbnail */
.thumb {
width: 36px;
@@ -185,8 +200,8 @@
color: var(--text-faint);
transition: color var(--t-base), background var(--t-base);
}
.removeBtn:hover { color: var(--color-error); background: var(--color-error-bg); }
.removeBtn:hover:not(:disabled) { color: var(--color-error); background: var(--color-error-bg); }
.removeBtn:disabled { opacity: 0.5; cursor: default; }
.empty {
display: flex;
+125 -38
View File
@@ -1,4 +1,4 @@
import { useEffect, useState } from "react";
import { useEffect, useState, useCallback } from "react";
import { Play, Pause, Trash, CircleNotch, X } from "@phosphor-icons/react";
import { gql, thumbUrl } from "../../lib/client";
import {
@@ -10,41 +10,103 @@ import type { DownloadStatus } from "../../lib/types";
import s from "./DownloadQueue.module.css";
export default function DownloadQueue() {
const [status, setStatus] = useState<DownloadStatus | null>(null);
const [loading, setLoading] = useState(true);
const setActiveDownloads = useStore((s) => s.setActiveDownloads);
const [status, setStatus] = useState<DownloadStatus | null>(null);
const [loading, setLoading] = useState(true);
const [togglingPlay, setTogglingPlay] = useState(false);
const [clearing, setClearing] = useState(false);
const [dequeueing, setDequeueing] = useState<Set<number>>(new Set());
const setActiveDownloads = useStore((s) => s.setActiveDownloads);
// Apply status to local state + global store
const applyStatus = useCallback((ds: DownloadStatus) => {
setStatus(ds);
setActiveDownloads(
ds.queue.map((item) => ({
chapterId: item.chapter.id,
mangaId: item.chapter.mangaId,
progress: item.progress,
}))
);
}, [setActiveDownloads]);
async function poll() {
gql<{ downloadStatus: DownloadStatus }>(GET_DOWNLOAD_STATUS)
.then((d) => {
setStatus(d.downloadStatus);
setActiveDownloads(
d.downloadStatus.queue.map((item) => ({
chapterId: item.chapter.id,
mangaId: item.chapter.mangaId,
progress: item.progress,
}))
);
})
.then((d) => applyStatus(d.downloadStatus))
.catch(console.error)
.finally(() => setLoading(false));
}
useEffect(() => {
poll();
const id = setInterval(poll, 1500);
const id = setInterval(poll, 2000);
return () => clearInterval(id);
}, []);
async function start() { await gql(START_DOWNLOADER).catch(console.error); poll(); }
async function stop() { await gql(STOP_DOWNLOADER).catch(console.error); poll(); }
async function clear() { await gql(CLEAR_DOWNLOADER).catch(console.error); poll(); }
async function dequeue(chapterId: number) {
await gql(DEQUEUE_DOWNLOAD, { chapterId }).catch(console.error);
poll();
// ── Actions ─────────────────────────────────────────────────────────────────
async function togglePlay() {
if (togglingPlay) return;
setTogglingPlay(true);
// Optimistic flip so button responds instantly
const wasRunning = status?.state === "STARTED";
setStatus((prev) => prev ? { ...prev, state: wasRunning ? "STOPPED" : "STARTED" } : prev);
try {
if (wasRunning) {
const d = await gql<{ stopDownloader: { downloadStatus: DownloadStatus } }>(STOP_DOWNLOADER);
applyStatus(d.stopDownloader.downloadStatus);
} else {
const d = await gql<{ startDownloader: { downloadStatus: DownloadStatus } }>(START_DOWNLOADER);
applyStatus(d.startDownloader.downloadStatus);
}
} catch (e) {
console.error(e);
poll(); // resync on error
} finally {
setTogglingPlay(false);
}
}
const queue = status?.queue ?? [];
async function clear() {
if (clearing) return;
setClearing(true);
// Optimistic clear
setStatus((prev) => prev ? { ...prev, queue: [] } : prev);
setActiveDownloads([]);
try {
const d = await gql<{ clearDownloader: { downloadStatus: DownloadStatus } }>(CLEAR_DOWNLOADER);
applyStatus(d.clearDownloader.downloadStatus);
} catch (e) {
console.error(e);
poll(); // resync on error
} finally {
setClearing(false);
}
}
async function dequeue(chapterId: number) {
if (dequeueing.has(chapterId)) return;
setDequeueing((prev) => new Set(prev).add(chapterId));
// Optimistic remove
setStatus((prev) =>
prev ? { ...prev, queue: prev.queue.filter((i) => i.chapter.id !== chapterId) } : prev
);
try {
await gql(DEQUEUE_DOWNLOAD, { chapterId });
// Sync authoritative state after dequeue
poll();
} catch (e) {
console.error(e);
poll();
} finally {
setDequeueing((prev) => {
const next = new Set(prev);
next.delete(chapterId);
return next;
});
}
}
const queue = status?.queue ?? [];
const isRunning = status?.state === "STARTED";
function pagesDownloaded(progress: number, pageCount: number): number {
@@ -56,24 +118,45 @@ export default function DownloadQueue() {
<div className={s.header}>
<h1 className={s.heading}>Downloads</h1>
<div className={s.headerActions}>
{isRunning ? (
<button className={s.iconBtn} onClick={stop} title="Pause">
{/* Play / Pause toggle */}
<button
className={[s.iconBtn, togglingPlay ? s.iconBtnLoading : ""].join(" ").trim()}
onClick={togglePlay}
disabled={togglingPlay || (queue.length === 0 && !isRunning)}
title={isRunning ? "Pause" : "Resume"}
>
{togglingPlay ? (
<CircleNotch size={14} weight="light" className="anim-spin" />
) : isRunning ? (
<Pause size={14} weight="fill" />
</button>
) : (
<button className={s.iconBtn} onClick={start} disabled={queue.length === 0} title="Resume">
) : (
<Play size={14} weight="fill" />
</button>
)}
<button className={s.iconBtn} onClick={clear} disabled={queue.length === 0} title="Clear queue">
<Trash size={14} weight="regular" />
)}
</button>
{/* Clear queue */}
<button
className={[s.iconBtn, clearing ? s.iconBtnLoading : ""].join(" ").trim()}
onClick={clear}
disabled={clearing || queue.length === 0}
title="Clear queue"
>
{clearing ? (
<CircleNotch size={14} weight="light" className="anim-spin" />
) : (
<Trash size={14} weight="regular" />
)}
</button>
</div>
</div>
<div className={s.statusBar}>
<div className={[s.statusDot, isRunning ? s.statusDotActive : ""].join(" ").trim()} />
<span className={s.statusText}>{isRunning ? "Downloading" : "Paused"}</span>
<span className={s.statusText}>
{togglingPlay
? (isRunning ? "Pausing…" : "Starting…")
: isRunning ? "Downloading" : "Paused"}
</span>
<span className={s.statusCount}>{queue.length} queued</span>
</div>
@@ -86,15 +169,16 @@ export default function DownloadQueue() {
) : (
<div className={s.list}>
{queue.map((item, i) => {
const isActive = i === 0 && isRunning;
const pages = item.chapter.pageCount ?? 0;
const done = pagesDownloaded(item.progress, pages);
const manga = item.chapter.manga;
const isActive = i === 0 && isRunning;
const pages = item.chapter.pageCount ?? 0;
const done = pagesDownloaded(item.progress, pages);
const manga = item.chapter.manga;
const isRemoving = dequeueing.has(item.chapter.id);
return (
<div
key={item.chapter.id}
className={[s.row, isActive ? s.rowActive : ""].join(" ").trim()}
className={[s.row, isActive ? s.rowActive : "", isRemoving ? s.rowRemoving : ""].join(" ").trim()}
>
{manga?.thumbnailUrl && (
<div className={s.thumb}>
@@ -136,9 +220,12 @@ export default function DownloadQueue() {
<button
className={s.removeBtn}
onClick={() => dequeue(item.chapter.id)}
disabled={isRemoving}
title="Remove from queue"
>
<X size={12} weight="light" />
{isRemoving
? <CircleNotch size={11} weight="light" className="anim-spin" />
: <X size={12} weight="light" />}
</button>
)}
</div>