mirror of
https://github.com/moku-project/Moku.git
synced 2026-06-13 09:19:56 -05:00
Fix: App Pin & Downloads (Filesystem Changes)
This commit is contained in:
@@ -1,384 +1,336 @@
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<script lang="ts">
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import { onMount } from "svelte";
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import { getCurrentWindow } from "@tauri-apps/api/window";
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import { settingsState } from "$lib/state/settings.svelte";
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import logoUrl from "$lib/assets/moku-icon-splash.svg";
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import { onMount } from 'svelte'
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import { getCurrentWindow } from '@tauri-apps/api/window'
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import logoUrl from '$lib/assets/moku-icon-splash.svg'
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interface Props {
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mode?: "loading" | "idle";
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ringFull?: boolean;
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failed?: boolean;
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notConfigured?: boolean;
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showCards?: boolean;
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showFps?: boolean;
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onReady?: () => void;
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onRetry?: () => void;
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onBypass?: () => void;
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onDismiss?: () => void;
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mode?: 'loading' | 'idle' | 'locked'
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ringFull?: boolean
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failed?: boolean
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notConfigured?: boolean
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showCards?: boolean
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showFps?: boolean
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pinLen?: number
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pinCorrect?: string
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onReady?: () => void
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onUnlock?: () => void
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onRetry?: () => void
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onBypass?: () => void
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onDismiss?: () => void
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}
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let {
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mode = "loading", ringFull = false, failed = false,
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mode = 'loading', ringFull = false, failed = false,
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notConfigured = false, showCards = true, showFps = false,
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onReady, onRetry, onBypass, onDismiss,
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}: Props = $props();
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pinLen = 4, pinCorrect = '',
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onReady, onUnlock, onRetry, onBypass, onDismiss,
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}: Props = $props()
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const serverAuthActive = $derived(
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settingsState.settings.serverAuthMode === "BASIC_AUTH" || settingsState.settings.serverAuthMode === "UI_LOGIN"
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);
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let fpsEl = $state<HTMLSpanElement | undefined>(undefined)
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let dots = $state('')
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let ringProg = $state(0.025)
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let exiting = $state(false)
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let exitLock = false
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const lockEnabled = $derived(
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settingsState.settings.appLockEnabled &&
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(settingsState.settings.appLockPin?.length ?? 0) >= 4 &&
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(mode === "idle" || !serverAuthActive)
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);
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let pinEntry = $state('')
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let pinShake = $state(false)
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let pinEntry = $state("");
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let pinShake = $state(false);
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let pinUnlocked = $state(false);
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let pinVisible = $state(false);
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let uiScale = $state(1);
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let fpsEl = $state<HTMLSpanElement | undefined>(undefined);
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const logoLoadingSize = 140
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const logoIdleSize = 128
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const ringR = 70
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const ringPad = 12
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const ringSize = (ringR + ringPad) * 2
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const ringC = ringR + ringPad
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const ringCirc = 2 * Math.PI * ringR
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const ringArc = $derived(ringCirc * Math.min(Math.max(ringProg, 0.025), 0.999))
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const logoLoadingSize = 140;
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const logoIdleSize = 128;
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const logoLockSize = 96;
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const EXIT_MS = 320
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const PHASE1_TARGET = 0.85
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const PHASE1_MS = 3000
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const PHASE2_TARGET = 0.95
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const PHASE2_MS = 10000
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const ringR = 70;
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const ringPad = 12;
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const ringSize = (ringR + ringPad) * 2;
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const ringC = ringR + ringPad;
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const ringCirc = 2 * Math.PI * ringR;
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const ringArc = $derived(ringCirc * Math.min(Math.max(ringProg, 0.025), 0.999));
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function triggerExit(cb?: () => void) {
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if (exitLock) return
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exitLock = true
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exiting = true
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setTimeout(() => cb?.(), EXIT_MS)
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}
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let animFrame: number
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let animStart: number | null = null
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let animPhase = 1
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function animateRing(ts: number) {
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if (exitLock) return
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if (animStart === null) animStart = ts
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const elapsed = ts - animStart
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if (animPhase === 1) {
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const t = Math.min(elapsed / PHASE1_MS, 1)
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ringProg = 0.025 + (1 - Math.pow(1 - t, 3)) * (PHASE1_TARGET - 0.025)
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if (t >= 1) { animPhase = 2; animStart = ts }
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} else {
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const t = Math.min(elapsed / PHASE2_MS, 1)
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ringProg = PHASE1_TARGET + (1 - Math.pow(1 - t, 4)) * (PHASE2_TARGET - PHASE1_TARGET)
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}
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animFrame = requestAnimationFrame(animateRing)
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}
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$effect(() => {
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if (mode === 'loading' && !failed && !notConfigured && !ringFull) {
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animStart = null
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animPhase = 1
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animFrame = requestAnimationFrame(animateRing)
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return () => cancelAnimationFrame(animFrame)
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}
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})
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$effect(() => {
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if (!ringFull || mode === 'locked') { exitLock = false; exiting = false; return }
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cancelAnimationFrame(animFrame)
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ringProg = 1
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setTimeout(() => triggerExit(onReady), 650)
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})
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function submitPin() {
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if (pinEntry === settingsState.settings.appLockPin) {
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pinUnlocked = true;
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pinEntry = "";
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if (mode === "idle") triggerExit(onDismiss);
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if (pinEntry === pinCorrect) {
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triggerExit(onUnlock)
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} else {
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pinShake = true;
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pinEntry = "";
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setTimeout(() => (pinShake = false), 500);
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pinShake = true
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pinEntry = ''
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setTimeout(() => (pinShake = false), 500)
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}
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}
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function onPinKey(e: KeyboardEvent) {
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if (e.key === "Enter") { submitPin(); return; }
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if (e.key === "Backspace") { pinEntry = pinEntry.slice(0, -1); return; }
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if (mode !== 'locked' || exitLock) return
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if (e.key === 'Enter') { e.preventDefault(); submitPin(); return }
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if (e.key === 'Backspace') { e.preventDefault(); pinEntry = pinEntry.slice(0, -1); return }
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if (/^\d$/.test(e.key)) {
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pinEntry = (pinEntry + e.key).slice(0, 8);
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if (pinEntry.length >= (settingsState.settings.appLockPin?.length ?? 4)) submitPin();
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e.preventDefault()
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pinEntry = (pinEntry + e.key).slice(0, 8)
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if (pinEntry.length >= pinLen) submitPin()
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}
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}
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const EXIT_MS = 320;
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const PHASE1_TARGET = 0.85;
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const PHASE1_MS = 3000;
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const PHASE2_TARGET = 0.95;
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const PHASE2_MS = 10000;
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let dots = $state("");
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let ringProg = $state(0.025);
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let exiting = $state(false);
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let exitLock = false;
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function triggerExit(cb?: () => void) {
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if (exitLock) return;
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exitLock = true;
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exiting = true;
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setTimeout(() => cb?.(), EXIT_MS);
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}
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let animFrame: number;
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let animStart: number | null = null;
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let animPhase = 1;
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function animateRing(ts: number) {
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if (exitLock) return;
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if (animStart === null) animStart = ts;
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const elapsed = ts - animStart;
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if (animPhase === 1) {
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const t = Math.min(elapsed / PHASE1_MS, 1);
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ringProg = 0.025 + (1 - Math.pow(1 - t, 3)) * (PHASE1_TARGET - 0.025);
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if (t >= 1) { animPhase = 2; animStart = ts; }
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} else {
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const t = Math.min(elapsed / PHASE2_MS, 1);
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ringProg = PHASE1_TARGET + (1 - Math.pow(1 - t, 4)) * (PHASE2_TARGET - PHASE1_TARGET);
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}
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animFrame = requestAnimationFrame(animateRing);
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}
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$effect(() => {
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if (mode === "loading" && !failed && !notConfigured && !ringFull) {
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animStart = null;
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animPhase = 1;
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animFrame = requestAnimationFrame(animateRing);
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return () => cancelAnimationFrame(animFrame);
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}
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});
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if (mode !== 'locked') return
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pinEntry = ''
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window.addEventListener('keydown', onPinKey)
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return () => window.removeEventListener('keydown', onPinKey)
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})
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$effect(() => {
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if (!ringFull) {
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exitLock = false;
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exiting = false;
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return;
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}
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cancelAnimationFrame(animFrame);
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animFrame = 0;
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ringProg = 1;
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if (lockEnabled && !pinUnlocked) {
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setTimeout(() => (pinVisible = true), 400);
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} else {
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setTimeout(() => triggerExit(onReady), 650);
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}
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});
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onMount(() => {
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const iv = setInterval(() => { dots = dots.length >= 3 ? '' : dots + '.' }, 420)
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$effect(() => {
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const needsPin =
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(mode === "idle" && lockEnabled) ||
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(mode === "loading" && lockEnabled && ringFull && !pinUnlocked);
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if (!needsPin) return;
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window.addEventListener("keydown", onPinKey);
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return () => window.removeEventListener("keydown", onPinKey);
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});
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$effect(() => {
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if (pinUnlocked && mode !== "idle") triggerExit(onReady);
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});
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onMount(async () => {
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try {
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const win = getCurrentWindow();
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uiScale = await win.scaleFactor();
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} catch {
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uiScale = window.devicePixelRatio || 1;
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}
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const dotsInterval = setInterval(() => {
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dots = dots.length >= 3 ? "" : dots + ".";
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}, 420);
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if (mode === "idle" && onDismiss) {
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if (lockEnabled) return () => clearInterval(dotsInterval);
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const handler = () => triggerExit(onDismiss);
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if (mode === 'idle' && onDismiss) {
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const handler = () => triggerExit(onDismiss)
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const t = setTimeout(() => {
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window.addEventListener("keydown", handler, { once: true });
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window.addEventListener("mousedown", handler, { once: true });
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window.addEventListener("touchstart", handler, { once: true });
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}, 200);
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window.addEventListener('keydown', handler, { once: true })
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window.addEventListener('mousedown', handler, { once: true })
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window.addEventListener('touchstart', handler, { once: true })
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}, 200)
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return () => {
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clearTimeout(t);
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clearInterval(dotsInterval);
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window.removeEventListener("keydown", handler);
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window.removeEventListener("mousedown", handler);
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window.removeEventListener("touchstart", handler);
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};
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clearTimeout(t)
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clearInterval(iv)
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window.removeEventListener('keydown', handler)
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window.removeEventListener('mousedown', handler)
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window.removeEventListener('touchstart', handler)
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}
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}
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return () => clearInterval(dotsInterval);
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});
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return () => clearInterval(iv)
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})
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interface CardDef { cx: number; w: number; h: number; lines: number; alpha: number; speed: number; cycleSec: number; phase: number; travel: number; yStart: number; angleStart: number; tilt: number; }
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interface CardTrig { cosA: number; sinA: number; tiltRad: number; }
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interface RenderState { cards: CardDef[]; trigs: CardTrig[]; stamps: HTMLCanvasElement[]; vignette: HTMLCanvasElement; CW: number; CH: number; scale: number; }
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interface CardDef { cx: number; w: number; h: number; lines: number; alpha: number; speed: number; cycleSec: number; phase: number; travel: number; yStart: number; angleStart: number; tilt: number }
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interface CardTrig { cosA: number; sinA: number; tiltRad: number }
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interface RenderState { cards: CardDef[]; trigs: CardTrig[]; stamps: HTMLCanvasElement[]; vignette: HTMLCanvasElement; CW: number; CH: number; scale: number }
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const LAYER_CFG = [
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{ wMin: 26, wMax: 40, speedMin: 30, speedMax: 50, alpha: 0.22 },
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{ wMin: 38, wMax: 56, speedMin: 52, speedMax: 80, alpha: 0.35 },
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{ wMin: 54, wMax: 76, speedMin: 85, speedMax: 120, alpha: 0.50 },
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] as const;
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] as const
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const BUF = 80, COLS = 14;
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const BUF = 80, COLS = 14
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function hash(n: number): number {
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let x = Math.imul(n ^ (n >>> 16), 0x45d9f3b);
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x = Math.imul(x ^ (x >>> 16), 0x45d9f3b);
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return ((x ^ (x >>> 16)) >>> 0) / 0xffffffff;
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let x = Math.imul(n ^ (n >>> 16), 0x45d9f3b)
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x = Math.imul(x ^ (x >>> 16), 0x45d9f3b)
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return ((x ^ (x >>> 16)) >>> 0) / 0xffffffff
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}
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function buildCards(vw: number, vh: number) {
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const cards: CardDef[] = [];
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const laneW = vw / COLS;
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const cards: CardDef[] = []
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const laneW = vw / COLS
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for (let layer = 0; layer < 3; layer++) {
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const cfg = LAYER_CFG[layer];
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const cfg = LAYER_CFG[layer]
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for (let col = 0; col < COLS; col++) {
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const seed = col * 31 + layer * 97 + 7;
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const w = cfg.wMin + hash(seed + 1) * (cfg.wMax - cfg.wMin);
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const h = w * 1.44;
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const speed = cfg.speedMin + hash(seed + 5) * (cfg.speedMax - cfg.speedMin);
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const travel = vh + h + BUF;
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const seed = col * 31 + layer * 97 + 7
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const w = cfg.wMin + hash(seed + 1) * (cfg.wMax - cfg.wMin)
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const h = w * 1.44
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const speed = cfg.speedMin + hash(seed + 5) * (cfg.speedMax - cfg.speedMin)
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const travel = vh + h + BUF
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cards.push({
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cx: (col + 0.5) * laneW + (hash(seed + 2) * 2 - 1) * Math.max(0, (laneW - w) / 2 - 2),
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w, h,
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lines: 1 + Math.floor(hash(seed + 7) * 3),
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alpha: cfg.alpha,
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lines: 1 + Math.floor(hash(seed + 7) * 3),
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alpha: cfg.alpha,
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speed,
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cycleSec: travel / speed,
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phase: ((col / COLS) + hash(seed + 6) * 0.6 + layer * 0.23) % 1,
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cycleSec: travel / speed,
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phase: ((col / COLS) + hash(seed + 6) * 0.6 + layer * 0.23) % 1,
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travel,
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yStart: vh + h / 2 + BUF / 2,
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yStart: vh + h / 2 + BUF / 2,
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angleStart: hash(seed + 3) * 50 - 25,
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tilt: (hash(seed + 4) * 2 - 1) * 18,
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});
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tilt: (hash(seed + 4) * 2 - 1) * 18,
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})
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||||
}
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}
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const trigs: CardTrig[] = cards.map(c => ({
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cosA: Math.cos(c.angleStart * (Math.PI / 180)),
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||||
sinA: Math.sin(c.angleStart * (Math.PI / 180)),
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tiltRad: c.tilt * (Math.PI / 180),
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}));
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return { cards, trigs };
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}))
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||||
return { cards, trigs }
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||||
}
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||||
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||||
function rrect(ctx: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, r: number) {
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||||
ctx.beginPath();
|
||||
ctx.moveTo(x + r, y); ctx.lineTo(x + w - r, y); ctx.arcTo(x + w, y, x + w, y + r, r);
|
||||
ctx.lineTo(x + w, y + h - r); ctx.arcTo(x + w, y + h, x + w - r, y + h, r);
|
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ctx.lineTo(x + r, y + h); ctx.arcTo(x, y + h, x, y + h - r, r);
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||||
ctx.lineTo(x, y + r); ctx.arcTo(x, y, x + r, y, r);
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||||
ctx.closePath();
|
||||
ctx.beginPath()
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ctx.moveTo(x + r, y); ctx.lineTo(x + w - r, y); ctx.arcTo(x + w, y, x + w, y + r, r)
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||||
ctx.lineTo(x + w, y + h - r); ctx.arcTo(x + w, y + h, x + w - r, y + h, r)
|
||||
ctx.lineTo(x + r, y + h); ctx.arcTo(x, y + h, x, y + h - r, r)
|
||||
ctx.lineTo(x, y + r); ctx.arcTo(x, y, x + r, y, r)
|
||||
ctx.closePath()
|
||||
}
|
||||
|
||||
const STAMP_PAD = 6;
|
||||
const STAMP_PAD = 6
|
||||
|
||||
function buildStamp(c: CardDef, dpr: number): HTMLCanvasElement {
|
||||
const oc = document.createElement("canvas");
|
||||
oc.width = Math.round(Math.ceil(c.w + STAMP_PAD * 2) * dpr);
|
||||
oc.height = Math.round(Math.ceil(c.h + STAMP_PAD * 2) * dpr);
|
||||
const ctx = oc.getContext("2d")!;
|
||||
ctx.scale(dpr, dpr);
|
||||
const x0 = STAMP_PAD, y0 = STAMP_PAD;
|
||||
const coverH = c.w * 0.72 * 1.05;
|
||||
const lineY0 = y0 + 3 + coverH + 5;
|
||||
ctx.fillStyle = "rgba(0,0,0,0.5)"; rrect(ctx, x0 + 2, y0 + 2, c.w, c.h, 4); ctx.fill();
|
||||
ctx.fillStyle = "rgba(255,255,255,0.07)"; rrect(ctx, x0, y0, c.w, c.h, 4); ctx.fill();
|
||||
ctx.strokeStyle = "rgba(255,255,255,0.75)";
|
||||
ctx.lineWidth = 1.2; rrect(ctx, x0, y0, c.w, c.h, 4); ctx.stroke();
|
||||
ctx.fillStyle = "rgba(255,255,255,0.15)"; rrect(ctx, x0 + 3, y0 + 3, c.w - 6, coverH, 3); ctx.fill();
|
||||
ctx.fillStyle = "rgba(255,255,255,0.08)"; rrect(ctx, x0 + 3, y0 + 3, (c.w - 6) * 0.45, coverH, 3); ctx.fill();
|
||||
const oc = document.createElement('canvas')
|
||||
oc.width = Math.round(Math.ceil(c.w + STAMP_PAD * 2) * dpr)
|
||||
oc.height = Math.round(Math.ceil(c.h + STAMP_PAD * 2) * dpr)
|
||||
const ctx = oc.getContext('2d')!
|
||||
ctx.scale(dpr, dpr)
|
||||
const x0 = STAMP_PAD, y0 = STAMP_PAD
|
||||
const coverH = c.w * 0.72 * 1.05
|
||||
const lineY0 = y0 + 3 + coverH + 5
|
||||
ctx.fillStyle = 'rgba(0,0,0,0.5)'; rrect(ctx, x0 + 2, y0 + 2, c.w, c.h, 4); ctx.fill()
|
||||
ctx.fillStyle = 'rgba(255,255,255,0.07)'; rrect(ctx, x0, y0, c.w, c.h, 4); ctx.fill()
|
||||
ctx.strokeStyle = 'rgba(255,255,255,0.75)'; ctx.lineWidth = 1.2; rrect(ctx, x0, y0, c.w, c.h, 4); ctx.stroke()
|
||||
ctx.fillStyle = 'rgba(255,255,255,0.15)'; rrect(ctx, x0 + 3, y0 + 3, c.w - 6, coverH, 3); ctx.fill()
|
||||
ctx.fillStyle = 'rgba(255,255,255,0.08)'; rrect(ctx, x0 + 3, y0 + 3, (c.w - 6) * 0.45, coverH, 3); ctx.fill()
|
||||
for (let li = 0; li < c.lines; li++) {
|
||||
ctx.fillStyle = li === 0 ? "rgba(255,255,255,0.35)" : "rgba(255,255,255,0.20)";
|
||||
ctx.fillRect(x0 + 4, lineY0 + li * 8, (c.w - 8) * (li === 0 ? 0.78 : 0.52), li === 0 ? 3 : 2);
|
||||
ctx.fillStyle = li === 0 ? 'rgba(255,255,255,0.35)' : 'rgba(255,255,255,0.20)'
|
||||
ctx.fillRect(x0 + 4, lineY0 + li * 8, (c.w - 8) * (li === 0 ? 0.78 : 0.52), li === 0 ? 3 : 2)
|
||||
}
|
||||
return oc;
|
||||
return oc
|
||||
}
|
||||
|
||||
function buildVignette(vw: number, vh: number, dpr: number): HTMLCanvasElement {
|
||||
const oc = document.createElement("canvas");
|
||||
oc.width = Math.round(vw * dpr);
|
||||
oc.height = Math.round(vh * dpr);
|
||||
const ctx = oc.getContext("2d")!;
|
||||
ctx.scale(dpr, dpr);
|
||||
const g = ctx.createRadialGradient(vw / 2, vh / 2, 0, vw / 2, vh / 2, Math.max(vw, vh) * 0.65);
|
||||
g.addColorStop(0, "rgba(0,0,0,0)");
|
||||
g.addColorStop(0.4, "rgba(0,0,0,0)");
|
||||
g.addColorStop(0.7, "rgba(0,0,0,0.25)");
|
||||
g.addColorStop(1, "rgba(0,0,0,0.65)");
|
||||
ctx.fillStyle = g;
|
||||
ctx.fillRect(0, 0, vw, vh);
|
||||
return oc;
|
||||
const oc = document.createElement('canvas')
|
||||
oc.width = Math.round(vw * dpr)
|
||||
oc.height = Math.round(vh * dpr)
|
||||
const ctx = oc.getContext('2d')!
|
||||
ctx.scale(dpr, dpr)
|
||||
const g = ctx.createRadialGradient(vw / 2, vh / 2, 0, vw / 2, vh / 2, Math.max(vw, vh) * 0.65)
|
||||
g.addColorStop(0, 'rgba(0,0,0,0)')
|
||||
g.addColorStop(0.4, 'rgba(0,0,0,0)')
|
||||
g.addColorStop(0.7, 'rgba(0,0,0,0.25)')
|
||||
g.addColorStop(1, 'rgba(0,0,0,0.65)')
|
||||
ctx.fillStyle = g
|
||||
ctx.fillRect(0, 0, vw, vh)
|
||||
return oc
|
||||
}
|
||||
|
||||
function drawFrame(
|
||||
ctx: CanvasRenderingContext2D, t: number, cw: number, ch: number, dpr: number,
|
||||
cards: CardDef[], trigs: CardTrig[], stamps: HTMLCanvasElement[], vignette: HTMLCanvasElement,
|
||||
) {
|
||||
ctx.clearRect(0, 0, cw, ch);
|
||||
ctx.clearRect(0, 0, cw, ch)
|
||||
for (let i = 0; i < cards.length; i++) {
|
||||
const c = cards[i];
|
||||
const p = ((t / c.cycleSec) + c.phase) % 1;
|
||||
const alpha = p < 0.07 ? (p / 0.07) * c.alpha : p > 0.86 ? ((1 - p) / 0.14) * c.alpha : c.alpha;
|
||||
if (alpha < 0.005) continue;
|
||||
const cy = c.yStart - p * c.travel;
|
||||
const tg = trigs[i];
|
||||
const delta = tg.tiltRad * p;
|
||||
const cos = tg.cosA * Math.cos(delta) - tg.sinA * Math.sin(delta);
|
||||
const sin = tg.sinA * Math.cos(delta) + tg.cosA * Math.sin(delta);
|
||||
ctx.globalAlpha = alpha;
|
||||
ctx.setTransform(cos * dpr, sin * dpr, -sin * dpr, cos * dpr, c.cx * dpr, cy * dpr);
|
||||
const sw = stamps[i].width / dpr, sh = stamps[i].height / dpr;
|
||||
ctx.drawImage(stamps[i], -sw / 2, -sh / 2, sw, sh);
|
||||
const c = cards[i]
|
||||
const p = ((t / c.cycleSec) + c.phase) % 1
|
||||
const alpha = p < 0.07 ? (p / 0.07) * c.alpha : p > 0.86 ? ((1 - p) / 0.14) * c.alpha : c.alpha
|
||||
if (alpha < 0.005) continue
|
||||
const cy = c.yStart - p * c.travel
|
||||
const tg = trigs[i]
|
||||
const delta = tg.tiltRad * p
|
||||
const cos = tg.cosA * Math.cos(delta) - tg.sinA * Math.sin(delta)
|
||||
const sin = tg.sinA * Math.cos(delta) + tg.cosA * Math.sin(delta)
|
||||
ctx.globalAlpha = alpha
|
||||
ctx.setTransform(cos * dpr, sin * dpr, -sin * dpr, cos * dpr, c.cx * dpr, cy * dpr)
|
||||
const sw = stamps[i].width / dpr, sh = stamps[i].height / dpr
|
||||
ctx.drawImage(stamps[i], -sw / 2, -sh / 2, sw, sh)
|
||||
}
|
||||
ctx.setTransform(1, 0, 0, 1, 0, 0);
|
||||
ctx.globalAlpha = 1;
|
||||
ctx.drawImage(vignette, 0, 0, cw, ch);
|
||||
ctx.setTransform(1, 0, 0, 1, 0, 0)
|
||||
ctx.globalAlpha = 1
|
||||
ctx.drawImage(vignette, 0, 0, cw, ch)
|
||||
}
|
||||
|
||||
let fps = 0, fpsFrames = 0, fpsLast = 0;
|
||||
let fps = 0, fpsFrames = 0, fpsLast = 0
|
||||
function tickFps(now: number) {
|
||||
fpsFrames++;
|
||||
fpsFrames++
|
||||
if (now - fpsLast >= 500) {
|
||||
fps = Math.round(fpsFrames / ((now - fpsLast) / 1000));
|
||||
fpsFrames = 0;
|
||||
fpsLast = now;
|
||||
if (fpsEl) fpsEl.textContent = `${fps} fps`;
|
||||
fps = Math.round(fpsFrames / ((now - fpsLast) / 1000))
|
||||
fpsFrames = 0
|
||||
fpsLast = now
|
||||
if (fpsEl) fpsEl.textContent = `${fps} fps`
|
||||
}
|
||||
}
|
||||
|
||||
function mountCanvas(el: HTMLCanvasElement) {
|
||||
const ctx = el.getContext("2d")!;
|
||||
let live: RenderState | null = null;
|
||||
let lastLogW = 0, lastLogH = 0, lastScale = 0, buildGen = 0;
|
||||
const win = getCurrentWindow()
|
||||
const ctx = el.getContext('2d')!
|
||||
let live: RenderState | null = null
|
||||
let lastLogW = 0, lastLogH = 0, lastScale = 0, buildGen = 0
|
||||
|
||||
async function syncSize() {
|
||||
const gen = ++buildGen;
|
||||
const scale = window.devicePixelRatio || 1;
|
||||
const logW = el.offsetWidth || el.parentElement?.offsetWidth || 800;
|
||||
const logH = el.offsetHeight || el.parentElement?.offsetHeight || 600;
|
||||
const phys = { width: Math.round(logW * scale), height: Math.round(logH * scale) };
|
||||
if (gen !== buildGen) return;
|
||||
if (logW === lastLogW && logH === lastLogH && scale === lastScale) return;
|
||||
lastLogW = logW; lastLogH = logH; lastScale = scale;
|
||||
const built = buildCards(logW, logH);
|
||||
const stamps = built.cards.map(c => buildStamp(c, scale));
|
||||
const vig = buildVignette(logW, logH, scale);
|
||||
el.width = phys.width; el.height = phys.height;
|
||||
live = { cards: built.cards, trigs: built.trigs, stamps, vignette: vig, CW: phys.width, CH: phys.height, scale };
|
||||
const gen = ++buildGen
|
||||
const [phys, scale] = await Promise.all([win.innerSize(), win.scaleFactor()])
|
||||
if (gen !== buildGen) return
|
||||
const logW = phys.width / scale, logH = phys.height / scale
|
||||
if (logW === lastLogW && logH === lastLogH && scale === lastScale) return
|
||||
lastLogW = logW; lastLogH = logH; lastScale = scale
|
||||
const built = buildCards(logW, logH)
|
||||
const stamps = built.cards.map(c => buildStamp(c, scale))
|
||||
const vig = buildVignette(logW, logH, scale)
|
||||
el.width = phys.width; el.height = phys.height
|
||||
live = { cards: built.cards, trigs: built.trigs, stamps, vignette: vig, CW: phys.width, CH: phys.height, scale }
|
||||
}
|
||||
|
||||
const ro = new ResizeObserver(() => syncSize());
|
||||
ro.observe(el);
|
||||
syncSize();
|
||||
const ro = new ResizeObserver(() => syncSize())
|
||||
ro.observe(el)
|
||||
syncSize()
|
||||
|
||||
let raf = 0, t0 = -1, paused = false;
|
||||
let raf = 0, t0 = -1, paused = false
|
||||
|
||||
function frame(now: number) {
|
||||
if (paused) { raf = 0; return; }
|
||||
raf = requestAnimationFrame(frame);
|
||||
if (!live) return;
|
||||
if (t0 < 0) t0 = now;
|
||||
if (showFps) tickFps(now);
|
||||
const { cards, trigs, stamps, vignette, CW, CH, scale } = live;
|
||||
drawFrame(ctx, (now - t0) / 1000, CW, CH, scale, cards, trigs, stamps, vignette);
|
||||
if (paused) { raf = 0; return }
|
||||
raf = requestAnimationFrame(frame)
|
||||
if (!live) return
|
||||
if (t0 < 0) t0 = now
|
||||
if (showFps) tickFps(now)
|
||||
const { cards, trigs, stamps, vignette, CW, CH, scale } = live
|
||||
drawFrame(ctx, (now - t0) / 1000, CW, CH, scale, cards, trigs, stamps, vignette)
|
||||
}
|
||||
|
||||
function pause() { paused = true; t0 = -1; }
|
||||
function resume() { if (!paused) return; paused = false; raf = requestAnimationFrame(frame); }
|
||||
function pause() { paused = true; t0 = -1 }
|
||||
function resume() { if (!paused) return; paused = false; raf = requestAnimationFrame(frame) }
|
||||
function onVis() { document.hidden ? pause() : resume() }
|
||||
|
||||
function onVisibility() { document.hidden ? pause() : resume(); }
|
||||
document.addEventListener('visibilitychange', onVis)
|
||||
const unlistenFocus = win.onFocusChanged(({ payload: focused }) => { focused ? resume() : pause() })
|
||||
|
||||
document.addEventListener("visibilitychange", onVisibility);
|
||||
|
||||
let unlistenFocus: Promise<() => void> | null = null;
|
||||
try {
|
||||
const win = getCurrentWindow();
|
||||
unlistenFocus = win.onFocusChanged(({ payload: focused }) => {
|
||||
focused ? resume() : pause();
|
||||
});
|
||||
} catch { }
|
||||
|
||||
raf = requestAnimationFrame(frame);
|
||||
raf = requestAnimationFrame(frame)
|
||||
return () => {
|
||||
cancelAnimationFrame(raf);
|
||||
ro.disconnect();
|
||||
document.removeEventListener("visibilitychange", onVisibility);
|
||||
unlistenFocus?.then(f => f());
|
||||
};
|
||||
cancelAnimationFrame(raf)
|
||||
ro.disconnect()
|
||||
document.removeEventListener('visibilitychange', onVis)
|
||||
unlistenFocus.then(f => f())
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="splash" class:exiting style="cursor: {mode === 'idle' && !lockEnabled ? 'pointer' : 'default'}">
|
||||
<div class="splash" class:exiting style="cursor:{mode === 'idle' ? 'pointer' : 'default'}">
|
||||
{#if showCards}
|
||||
<canvas style="position:absolute;inset:0;pointer-events:none;width:100%;height:100%" use:mountCanvas></canvas>
|
||||
{#if showFps}
|
||||
@@ -386,26 +338,7 @@
|
||||
{/if}
|
||||
{/if}
|
||||
|
||||
{#if mode === "idle" && lockEnabled}
|
||||
<div style="z-index:1;display:flex;flex-direction:column;align-items:center;gap:var(--sp-6)">
|
||||
<div style="position:relative;width:{logoLockSize}px;height:{logoLockSize}px">
|
||||
<div class="logo-glow"></div>
|
||||
<img src={logoUrl} alt="Moku" class="logo-breathe" style="width:{logoLockSize}px;height:{logoLockSize}px;border-radius:22px;display:block;position:relative" />
|
||||
</div>
|
||||
<div class="pin-card">
|
||||
<p class="pin-label">Enter PIN</p>
|
||||
<div class="pin-block">
|
||||
<div class="pin-dots" class:pin-shake={pinShake}>
|
||||
{#each Array(settingsState.settings.appLockPin?.length ?? 4) as _, i}
|
||||
<div class="pin-dot" class:pin-dot-filled={i < pinEntry.length}></div>
|
||||
{/each}
|
||||
</div>
|
||||
<button class="pin-submit-btn" onclick={submitPin} tabindex="-1" aria-label="Submit PIN">Unlock</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{:else if mode === "idle"}
|
||||
{#if mode === 'idle'}
|
||||
<div style="z-index:1;display:flex;flex-direction:column;align-items:center">
|
||||
<div style="position:relative;width:{logoIdleSize}px;height:{logoIdleSize}px;margin-bottom:32px">
|
||||
<div class="logo-glow"></div>
|
||||
@@ -414,60 +347,53 @@
|
||||
<p class="hint">press any key to continue</p>
|
||||
</div>
|
||||
|
||||
{:else if mode === 'locked'}
|
||||
<div class="pin-card" class:pin-card--leaving={exiting}>
|
||||
<div class="logo-wrap">
|
||||
<div class="logo-glow"></div>
|
||||
<img src={logoUrl} alt="Moku" class="logo-breathe" style="width:56px;height:56px;border-radius:14px;display:block;position:relative" />
|
||||
</div>
|
||||
<p class="pin-label">Enter PIN</p>
|
||||
<div class="pin-dots" class:pin-shake={pinShake}>
|
||||
{#each Array(pinLen) as _, i}
|
||||
<div class="pin-dot" class:filled={i < pinEntry.length}></div>
|
||||
{/each}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{:else}
|
||||
<div style="position:relative;width:{ringSize}px;height:{ringSize}px;margin-bottom:20px;display:flex;align-items:center;justify-content:center">
|
||||
{#if !failed && !notConfigured}
|
||||
<svg width={ringSize} height={ringSize}
|
||||
class="loading-ring"
|
||||
class:ring-hide={lockEnabled && pinVisible}
|
||||
style="position:absolute;top:0;left:0;pointer-events:none">
|
||||
<svg width={ringSize} height={ringSize} class="loading-ring" style="position:absolute;top:0;left:0;pointer-events:none">
|
||||
<circle cx={ringC} cy={ringC} r={ringR} fill="none" stroke="var(--border-base)" stroke-width="2" />
|
||||
<circle cx={ringC} cy={ringC} r={ringR} fill="none" stroke="var(--accent)" stroke-width="2"
|
||||
stroke-linecap="round"
|
||||
stroke-dasharray="{ringArc} {ringCirc}"
|
||||
transform="rotate(-90 {ringC} {ringC})"
|
||||
style="transition: stroke-dasharray 0.4s cubic-bezier(0.4,0,0.2,1)" />
|
||||
style="transition:stroke-dasharray 0.4s cubic-bezier(0.4,0,0.2,1)" />
|
||||
</svg>
|
||||
{/if}
|
||||
<img src={logoUrl} alt="Moku" style="width:{logoLoadingSize}px;height:{logoLoadingSize}px;border-radius:32px;display:block;position:relative" />
|
||||
</div>
|
||||
<div class="bottom-area" style="z-index:1">
|
||||
<div class="status-slot" class:status-slot-hide={lockEnabled && pinVisible}>
|
||||
{#if failed || notConfigured}
|
||||
<div class="error-box anim-fade-up">
|
||||
<p class="error-label">{failed ? "Could not reach server" : "Server not configured"}</p>
|
||||
<div class="error-actions">
|
||||
<button class="err-btn" onclick={() => onRetry?.()}>Retry</button>
|
||||
<button class="err-btn err-btn--primary" onclick={() => onBypass?.()}>Enter app</button>
|
||||
</div>
|
||||
</div>
|
||||
{:else}
|
||||
<p class="status-text">{ringFull ? "" : `Initializing server${dots}`}</p>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
{#if lockEnabled}
|
||||
<div class="pin-slot" class:pin-slot-visible={pinVisible}>
|
||||
<div class="pin-card">
|
||||
<p class="pin-label">Enter PIN</p>
|
||||
<div class="pin-block">
|
||||
<div class="pin-dots" class:pin-shake={pinShake}>
|
||||
{#each Array(settingsState.settings.appLockPin?.length ?? 4) as _, i}
|
||||
<div class="pin-dot" class:pin-dot-filled={i < pinEntry.length}></div>
|
||||
{/each}
|
||||
</div>
|
||||
<button class="pin-submit-btn" onclick={submitPin} tabindex="-1" aria-label="Submit PIN">Unlock</button>
|
||||
</div>
|
||||
{#if failed || notConfigured}
|
||||
<div class="error-box anim-fade-up">
|
||||
<p class="error-label">{failed ? 'Could not reach server' : 'Server not configured'}</p>
|
||||
<div class="error-actions">
|
||||
<button class="err-btn" onclick={() => onRetry?.()}>Retry</button>
|
||||
<button class="err-btn err-btn--primary" onclick={() => onBypass?.()}>Enter app</button>
|
||||
</div>
|
||||
</div>
|
||||
{:else}
|
||||
<p class="status-text">{ringFull ? '' : `Initializing server${dots}`}</p>
|
||||
{/if}
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
<style>
|
||||
.splash { position: fixed; inset: 0; z-index: 9999; background: var(--bg-base); overflow: hidden; display: flex; flex-direction: column; align-items: center; justify-content: center; animation: spIn 0.35s cubic-bezier(0,0,0.2,1) both; }
|
||||
.splash.exiting { animation: spOut 320ms cubic-bezier(0.4,0,1,1) both; }
|
||||
.splash { position:fixed; inset:0; z-index:9999; background:var(--bg-base); overflow:hidden; display:flex; flex-direction:column; align-items:center; justify-content:center; animation:spIn 0.35s cubic-bezier(0,0,0.2,1) both; }
|
||||
.exiting { animation:spOut 320ms cubic-bezier(0.4,0,1,1) both; }
|
||||
|
||||
@keyframes spIn { from { opacity:0; transform:scale(1.015) } to { opacity:1; transform:scale(1) } }
|
||||
@keyframes spOut { from { opacity:1; transform:scale(1) } to { opacity:0; transform:scale(0.96) } }
|
||||
@@ -475,33 +401,33 @@
|
||||
@keyframes hintFade { 0%,100% { opacity:0.35 } 50% { opacity:0.7 } }
|
||||
@keyframes pinShake { 0%,100% { transform:translateX(0) } 20%,60% { transform:translateX(-6px) } 40%,80% { transform:translateX(6px) } }
|
||||
|
||||
.logo-glow { position: absolute; inset: -20px; border-radius: 50%; background: radial-gradient(circle, rgba(255,255,255,0.06) 0%, transparent 70%); animation: logoBreathe 4s ease-in-out infinite; }
|
||||
.logo-breathe { animation: logoBreathe 4s ease-in-out infinite; }
|
||||
.hint { font-family: var(--font-ui); font-size: 10px; color: var(--text-faint); letter-spacing: 0.22em; text-transform: uppercase; margin: 0; user-select: none; animation: hintFade 3.5s ease-in-out infinite; }
|
||||
.logo-glow { position:absolute; inset:-20px; border-radius:50%; background:radial-gradient(circle, rgba(255,255,255,0.06) 0%, transparent 70%); animation:logoBreathe 4s ease-in-out infinite; }
|
||||
.logo-breathe { animation:logoBreathe 4s ease-in-out infinite; }
|
||||
.hint { font-family:var(--font-ui); font-size:10px; color:var(--text-faint); letter-spacing:0.22em; text-transform:uppercase; margin:0; user-select:none; animation:hintFade 3.5s ease-in-out infinite; }
|
||||
|
||||
.error-box { display: flex; flex-direction: column; align-items: center; gap: 12px; padding: 16px 20px; border-radius: var(--radius-lg); background: var(--bg-surface); border: 1px solid var(--border-base); min-width: 200px; text-align: center; }
|
||||
.error-label { font-family: var(--font-ui); font-size: 11px; font-weight: 500; color: var(--text-muted); letter-spacing: 0.06em; margin: 0; }
|
||||
.error-actions { display: flex; gap: 6px; }
|
||||
.err-btn { padding: 5px 14px; border-radius: var(--radius-md); border: 1px solid var(--border-base); background: transparent; color: var(--text-muted); cursor: pointer; font-family: var(--font-ui); font-size: 11px; letter-spacing: 0.04em; transition: border-color 0.15s, color 0.15s; }
|
||||
.err-btn:hover { border-color: var(--border-strong); color: var(--text-secondary); }
|
||||
.err-btn--primary { border-color: var(--accent-dim); color: var(--accent-fg); background: var(--accent-muted); }
|
||||
.err-btn--primary:hover { border-color: var(--accent); color: var(--accent-bright); }
|
||||
.logo-wrap { position:relative; width:72px; height:72px; display:flex; align-items:center; justify-content:center; }
|
||||
|
||||
.bottom-area { display: flex; align-items: center; justify-content: center; min-height: 48px; position: relative; }
|
||||
.status-slot { display: flex; align-items: center; justify-content: center; transition: opacity 0.35s ease; position: absolute; }
|
||||
.status-slot-hide { opacity: 0; pointer-events: none; }
|
||||
.status-text { font-family: var(--font-ui); font-size: 10px; color: var(--text-faint); letter-spacing: 0.12em; margin: 0; min-width: 160px; text-align: center; }
|
||||
.loading-ring { transition: opacity 0.5s ease; }
|
||||
.ring-hide { opacity: 0; }
|
||||
.pin-card { z-index:1; width:min(280px,calc(100vw - 48px)); background:var(--bg-surface); border:1px solid var(--border-base); border-radius:var(--radius-xl); padding:var(--sp-6) var(--sp-5); display:flex; flex-direction:column; align-items:center; gap:var(--sp-3); box-shadow:0 32px 80px rgba(0,0,0,0.75); animation:cardIn 0.38s cubic-bezier(0.22,1,0.36,1) 0.06s both; }
|
||||
.pin-card--leaving { animation:cardOut 0.28s cubic-bezier(0.4,0,1,1) both; }
|
||||
|
||||
.pin-slot { display: flex; flex-direction: column; align-items: center; gap: var(--sp-3); position: absolute; opacity: 0; transform: translateY(4px); transition: opacity 0.4s ease, transform 0.4s ease; pointer-events: none; }
|
||||
.pin-slot-visible { opacity: 1; transform: translateY(0); pointer-events: auto; }
|
||||
.pin-card { background: var(--bg-surface); border: 1px solid var(--border-base); border-radius: var(--radius-xl); padding: var(--sp-5) var(--sp-6); display: flex; flex-direction: column; align-items: center; gap: var(--sp-3); box-shadow: 0 24px 60px rgba(0,0,0,0.6); }
|
||||
.pin-label { font-family: var(--font-ui); font-size: var(--text-xs); color: var(--text-faint); letter-spacing: var(--tracking-wider); text-transform: uppercase; margin: 0; }
|
||||
.pin-block { display: flex; flex-direction: column; align-items: center; gap: var(--sp-3); position: relative; }
|
||||
.pin-dots { display: flex; gap: 12px; align-items: center; }
|
||||
.pin-dot { width: 10px; height: 10px; border-radius: 50%; border: 1px solid var(--border-strong); background: transparent; transition: background 0.12s, border-color 0.12s; }
|
||||
.pin-dot-filled { background: var(--accent); border-color: var(--accent); }
|
||||
.pin-shake { animation: pinShake 0.42s ease; }
|
||||
.pin-submit-btn { opacity: 0; width: 1px; height: 1px; overflow: hidden; padding: 0; border: none; background: none; cursor: pointer; pointer-events: auto; position: absolute; }
|
||||
.pin-label { font-family:var(--font-ui); font-size:var(--text-xs); color:var(--text-faint); letter-spacing:var(--tracking-wider); text-transform:uppercase; margin:0; }
|
||||
.pin-dots { display:flex; gap:12px; align-items:center; }
|
||||
.pin-dot { width:10px; height:10px; border-radius:50%; border:1px solid var(--border-strong); background:transparent; transition:background 0.12s, border-color 0.12s; }
|
||||
.pin-dot.filled { background:var(--accent); border-color:var(--accent); }
|
||||
.pin-shake { animation:pinShake 0.42s ease; }
|
||||
|
||||
@keyframes cardIn { from { opacity:0; transform:translateY(28px) scale(0.97) } to { opacity:1; transform:translateY(0) scale(1) } }
|
||||
@keyframes cardOut { from { opacity:1; transform:translateY(0) scale(1) } to { opacity:0; transform:translateY(18px) scale(0.97) } }
|
||||
|
||||
.bottom-area { display:flex; align-items:center; justify-content:center; min-height:48px; }
|
||||
.status-text { font-family:var(--font-ui); font-size:10px; color:var(--text-faint); letter-spacing:0.12em; margin:0; min-width:160px; text-align:center; }
|
||||
.loading-ring { transition:opacity 0.5s ease; }
|
||||
|
||||
.error-box { display:flex; flex-direction:column; align-items:center; gap:12px; padding:16px 20px; border-radius:var(--radius-lg); background:var(--bg-surface); border:1px solid var(--border-base); min-width:200px; text-align:center; }
|
||||
.error-label { font-family:var(--font-ui); font-size:11px; font-weight:500; color:var(--text-muted); letter-spacing:0.06em; margin:0; }
|
||||
.error-actions { display:flex; gap:6px; }
|
||||
.err-btn { padding:5px 14px; border-radius:var(--radius-md); border:1px solid var(--border-base); background:transparent; color:var(--text-muted); cursor:pointer; font-family:var(--font-ui); font-size:11px; letter-spacing:0.04em; transition:border-color 0.15s, color 0.15s; }
|
||||
.err-btn:hover { border-color:var(--border-strong); color:var(--text-secondary); }
|
||||
.err-btn--primary { border-color:var(--accent-dim); color:var(--accent-fg); background:var(--accent-muted); }
|
||||
.err-btn--primary:hover { border-color:var(--accent); color:var(--accent-bright); }
|
||||
</style>
|
||||
Reference in New Issue
Block a user